Basic playable conversion...
Major things to note. Some of my meshes aren't properly converted so the odd infantry that looks like an APC rather than the proper camo may pop up.
Rubber is being produced by cities in small amounts like water was in CW. Until I find some concrete info on Natural AND synthetic rubber production in the modern world it will stay like this. (or figure out a way to revert it back to water for this mod)
AKA Rubber IS water at this point in the game.. its just called Rubber. Rubber plantations can be built in the Water locations from SRCW.. and rubber is considered water for all economic purposes. (civilian use etc)
Minimal testing has been done.. and this is an ALPHA version of a mod for a BETA game. Any issues you can't reproduce in the vanilla game report to ME here(or preferably on my forums since threads like this end up so long stuff gets buried). Don't need to confuse BG with issues caused by my mods ESPECIALLY at this state in the beta.Link
Standard Install. Unzip to your folder with the SR1936.exe in it and allow overrides. Generally for now I personally suggest you Copy the complete 1936 folder from the steam apps folder into a new location and use THAT copy of the install for my mod so you can test on pure vanilla without my mod getting in the way.
MANY things are not implemented (GUI mods such as sats, the older techs added for 1936 etc) but again this is a playable ALPHA state of the mod.
Not all events are triggering properly so some nations will start at war that shouldn't for example Israel/palistine. There are MANY setup events are not working properly but it is playable in the most basic of forms.
I do want to add that now that the game is optimized for higher resolutions the high res pics I used for most leaders really look much better.
When it gets to a beta release state it will be added to the download section of my website.. for now its forum link downloads only.
Edit: Feel free to report the broken things even though chances are I know its broken I just haven't fixed it yet. V.02
Redid events files so the game should be setup much more closely to 0.85 of the CW version. Meshes etc still bugged.V.03
[0.03 Released. Rebel factions are now fully functional However the new Event code causes peace when it fires so 0.04 will see events to get the rebels back to fighting. ::)
Some rebel factions may still be missing forces they should have due to a change in the way the events are coded. FARC is the only one I saw for sure, but that will get a fix in 0.04 as well.
Si vis pacem, para bellummy Supreme Ruler mods Site
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