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 Post subject: Crating a NEW country?
PostPosted: Apr 14 2016 
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Sergeant

Joined: Mar 19 2016
Posts: 12
Human: Yes
Is there a way to create a brand new country (that is not listed in the .cvp file)? I have all the HEX codes that are needed to do this. Can anyone write me an instruction please? Tank you!


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PostPosted: Apr 14 2016 
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Colonel

Joined: Jun 27 2015
Posts: 381
Human: Yes
Well basicly same way you created Crimea i guess. Copy a region in .cvp. Change region number to something unused, change the data you like, apply the hexes and thats that. Ofcourse load the region in .regionincl and to keep it clean i would do .csv as well.


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PostPosted: Apr 14 2016 
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Warrant Officer

Joined: Dec 31 2015
Posts: 32
Human: Yes
Is there by any chance a video tutorial on how to do this? This all sounds like alien talk to me.


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PostPosted: Apr 15 2016 
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Sergeant

Joined: Mar 19 2016
Posts: 12
Human: Yes
YoMomma wrote:
Well basicly same way you created Crimea i guess. Copy a region in .cvp. Change region number to something unused, change the data you like, apply the hexes and thats that. Ofcourse load the region in .regionincl and to keep it clean i would do .csv as well.

I got lost on the "apply the hexes" part. The rest I've understood. Could you explain the HEX part it in a little more detail, please?


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PostPosted: Apr 16 2016 
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Colonel

Joined: Jun 27 2015
Posts: 381
Human: Yes
Add the hexes to the region with scripted events.
Atleast if you only make the new region a part of an existing region, else just group.


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PostPosted: Jul 07 2017 
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Colonel

Joined: Oct 08 2011
Posts: 380
Human: Yes
YoMomma wrote:
Add the hexes to the region with scripted events.

I understand the thread is old, but could you please give some details or link me to some guide on how to do this? Scripting has never been my thing...


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PostPosted: Jul 07 2017 
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Colonel

Joined: Jun 27 2015
Posts: 381
Human: Yes
Yea i understand, i was more hoping cdiplayer would explain this part, since he did it for his mod, but ill figure it out when i have some time. Maybe this weekend. I have to try myself, maybe take a look in his mod.


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PostPosted: Jul 08 2017 
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Colonel

Joined: Oct 08 2011
Posts: 380
Human: Yes
Thank you for the quick response! By all means, if you think you can enlighten me even by a bit on this subject please give it a try. :-)


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