1. Industrial goods problem is pretty much solved, The world didn't seem to ever run out of Industrial goods up until 1941 when I stopped playing. I even built about 200 Large industrial factories during this time, giving me about 6,000 production before the war even started.
2. Military goods is still a major problem. In order for Germany to keep up with Allied production I had about 25 land production and 12 air production before the war started late 1939. I was even buying 64,000 every month or so, stockpiled about 900,000 before the war started, and it was all nearly gone within a few months. During the war I was getting about 15,000 demand a day from damage to units fighting Poland and France simultaneously, but my production was less then 1,000, and that's with building about 40 more plants. How could I ever fight a sustained conflict with USSR at that rate?
3. Money is also a big problem for Germany after the war starts. This is probably due to the issue where everyone hates you for declaring war on someone. No one wants to trade with you anymore, your tourism drops, and your income plummets.
3.1 Another issue is social spending seems broken in several areas. 1936 I can build about 80 large industrial factories and my GDP doubles to about 900. However, my social spending also doubles keeping up with my Income, even the 15% inflation doesn't really explain a nearly 100 million increase in social spending in a few months, when I haven't actually built roads, or my population has barely gone up. Yes I set several things to 100% rating, but the spending shouldn't go up massively simply because I'm earning more money.
3.2 Infrastructure spending needs to be addressed. After conquering Yugoslavia, Greece, Poland my infrastructure spending was 51 million per day for a 81% rating, when my income was 302 million with a tax rate of 68%. I had a army of 2.7 million and its total spending was 86 million. I was almost spending the same amount of money on INF as health care and education combined and they had above 100% rating.
3.3 Research costs also need to come down. ( I know this is on your list for the far future)
4. Approval ratings seem even more broken then spending. After about 6 months I had built enough Agriculture, Timber and Consumer goods to subsidize Power, Coal, Agriculture, Timber, and Consumer goods at -20% for domestic price. YET my approval rating was only at 36%??? And since approval rating affects production, there is no real gain. I checked the charts, and no other nation was getting above 40% approval. Am I missing something? I might as well keep all prices at 200% because I had an approval rating of 30% before that and was making more money!!
5. I don't think supply is working as well as it should from supply depots. From the wiki on 2020 and CW, 2 supply depots should be 40% and roads, rails add to this as well. I was building supply depots all over the place and yet for anywhere except near my capital supply was staying at around 70%. My infrastrucutre rating was around 80-100 the entire time. I don't build roads because INF already takes up about 1/6 of my income as it is, and I only build rails to connect areas more. Even cities with 2 supply depots were getting the very light blue overlay, but the supply % in the bottom left was sitting around 70% constantly.
6. There are a few nations that break the GDP figures, all mostly British colonies. Kuwait ends up with a 5,000 GDP in 1936 and a few other British colonies are in the 1000's.
7. Japan and China end up in a stalemate now, with little to none land taken. Japan launched an invasion on the very southern most island near Shanghai and that's all that is captured.
8. Even AI Colonies refuse to repair buildings... apparently it thinks that clicking on every single hex and repairing all buildings is annoying too. Hungary, Italy, Romania, Bulgaria I all colonized and I even sent them several hundred thousand Industrial goods and hundreds of millions and never repaired, so their economies fall apart after colonization.
9. Engineers Construction order speeds up buildings in adjacent hexs as well apparently. I tested this multiple times and a stack of 7 engineers on 1 hex would finish within about 1 day or on the same day as adjacent hexs with the same building. I even went as far as building 4 hexs all with 6 Large Industrial factories at the same time and all but 1 hex finished on the same day. I'm not complaining, I like it, this is just an observation. I'm going to use this more in the future.
10. AI auto build prioritizes Pioneers very heavily, even though I had infantry units that were twice as good. This needs to be adjusted.
Last edited by bluestreak2k5 on Feb 02 2014, edited 1 time in total.