Modded Sandbox - bug with Saves

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YaYo7
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Re: Modded Sandbox - bug with Saves

Post by YaYo7 »

Will supplement.
With this file path game does not find the FLAGBITS3.png generally.
\Supreme Ruler Ultimate\Sandbox\Coldwar2\Graphics\FLAGBITS3.png
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George Geczy
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Re: Modded Sandbox - bug with Saves

Post by George Geczy »

YaYo7 wrote: May 24 2020 Any news on this bug?
We are testing a solution to this bug by storing more path information with each save game file. Stay tuned.

-- George.
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George Geczy
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Re: Modded Sandbox - bug with Saves

Post by George Geczy »

This bug has been resolved in the new update 9.2.5, which has been pushed up to Steam on the "insider" build.

All Mods will now remember the path of their elements after a game has been saved and reloaded.

If the mod has been removed in the meantime (or the save has been sent to someone that doesn't have the mod) then the default files will be loaded instead.

-- George.
YaYo7
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Re: Modded Sandbox - bug with Saves

Post by YaYo7 »

Good news. I will try a new insider build. George, you did not think to make a special folder in the game for installing mods manually?
...\Supreme Ruler Ultimate\MODS\MODname\
  • Graphics
    INI
    Maps
    Sandbox
so that the folders work by analogy with the steam workshop mods.
YaYo7
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Re: Modded Sandbox - bug with Saves

Post by YaYo7 »

I played on new insider build. I did not notice any problems with mesh, ugbits files. With files from the INI folder, it seems, too, did not find any problems. But the flagbits3.png file still does not see the game.
The game uses the original file path to flagbits3.png . And after saving the name of the country Soviet Union changes to the USSR. This little bug with the name is in the original Cold War sandbox.
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