Modded Sandbox - bug with Saves
Moderators: Balthagor, Legend, Moderators
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- Lieutenant
- Posts: 91
- Joined: Feb 07 2018
- Human: Yes
Modded Sandbox - bug with Saves
I will try to describe the bug.
Cache is created. Start the modded sandbox game. Everything works perfectly. Then i save the game and completely quit from the SRU.
Then I start the SRU again. Loading savegame. And then not to be displayed in the game all added content(missing ugbits13/14, flagbits3, 3d models..I think the same problem with aiparams).
But there is a nuance!
I start the SRU again. Start the modded sandbox game. And after not leaving to the general menu, loading the savegame. Surprise!! Again everything works fine.
Folders
..Sandbox\Coldwar2\Graphics\FLAGBITS3.png, UGBITS13.png, UGBITS14.png
..Sandbox\Coldwar2\Graphics\Meshes\Default.picnums, 3d models.x and textures.dds
..Sandbox\Coldwar2\INI\AIParams.csv
..Sandbox\Coldwar2\Maps\Data\..
..Sandbox\Coldwar2\Maps\..
P.S. After saving, the name of the Soviet Union changes to the USSR(modded sandbox ColdWar2). In original SRU Cold War sandbox same problem with Soviet Union. Indonesia is called East indies(Sandbox). But in the Custom cold war scenario Indonesia is called Indonesia.
Cache is created. Start the modded sandbox game. Everything works perfectly. Then i save the game and completely quit from the SRU.
Then I start the SRU again. Loading savegame. And then not to be displayed in the game all added content(missing ugbits13/14, flagbits3, 3d models..I think the same problem with aiparams).
But there is a nuance!
I start the SRU again. Start the modded sandbox game. And after not leaving to the general menu, loading the savegame. Surprise!! Again everything works fine.
Folders
..Sandbox\Coldwar2\Graphics\FLAGBITS3.png, UGBITS13.png, UGBITS14.png
..Sandbox\Coldwar2\Graphics\Meshes\Default.picnums, 3d models.x and textures.dds
..Sandbox\Coldwar2\INI\AIParams.csv
..Sandbox\Coldwar2\Maps\Data\..
..Sandbox\Coldwar2\Maps\..
P.S. After saving, the name of the Soviet Union changes to the USSR(modded sandbox ColdWar2). In original SRU Cold War sandbox same problem with Soviet Union. Indonesia is called East indies(Sandbox). But in the Custom cold war scenario Indonesia is called Indonesia.
- Balthagor
- Supreme Ruler
- Posts: 22105
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Modded Sandbox - bug with Saves
With the latest update, the file locations changed for many files. Are you using the new directory structure? You should look at some of the other scenarios.
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- Lieutenant
- Posts: 91
- Joined: Feb 07 2018
- Human: Yes
Re: Modded Sandbox - bug with Saves
Yes, using the new directory structure.
My ColdWar2.scenario
#ifset 0x01
#include "ColdWar2.CVP", "MAPS\"
#include "ColdWar2.REGIONINCL", "MAPS\"
#endifset
#ifset 0x02
#include "DEFAULT_mod6m.UNIT", "MAPS\DATA\"
#include "DEFAULT.PPLX", "MAPS\DATA\"
#include "DEFAULT.TTRX", "MAPS\DATA\"
#include "DEFAULT.TERX", "MAPS\DATA\"
#include "SRCWm.WMDATA", "MAPS\DATA\"
#include "DEFAULT.NEWSITEMS", "MAPS\DATA\"
#include "AllSourceLoad.INI", "INI\"
#endifset
#ifset 0x02
&&MAP
mapfile "ColdWar2"
&&END
#include "ColdWar2.OOF", "MAPS\"
#include "ColdWar2.OOB", "MAPS\ORBATS\"
#include "AllLoad.INI", "INI\"
#include "Cold War2.csv"
#endifset
#ifset 0x04
&&SAV
savfile "ColdWar2"
&&END
#endifset
#include "LocalText-Regions.csv", "SCENARIO\", Y
#include "Cold War-Text2.csv", "SCENARIO\", Y
My ColdWar2.scenario
#ifset 0x01
#include "ColdWar2.CVP", "MAPS\"
#include "ColdWar2.REGIONINCL", "MAPS\"
#endifset
#ifset 0x02
#include "DEFAULT_mod6m.UNIT", "MAPS\DATA\"
#include "DEFAULT.PPLX", "MAPS\DATA\"
#include "DEFAULT.TTRX", "MAPS\DATA\"
#include "DEFAULT.TERX", "MAPS\DATA\"
#include "SRCWm.WMDATA", "MAPS\DATA\"
#include "DEFAULT.NEWSITEMS", "MAPS\DATA\"
#include "AllSourceLoad.INI", "INI\"
#endifset
#ifset 0x02
&&MAP
mapfile "ColdWar2"
&&END
#include "ColdWar2.OOF", "MAPS\"
#include "ColdWar2.OOB", "MAPS\ORBATS\"
#include "AllLoad.INI", "INI\"
#include "Cold War2.csv"
#endifset
#ifset 0x04
&&SAV
savfile "ColdWar2"
&&END
#endifset
#include "LocalText-Regions.csv", "SCENARIO\", Y
#include "Cold War-Text2.csv", "SCENARIO\", Y
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- Lieutenant
- Posts: 91
- Joined: Feb 07 2018
- Human: Yes
Re: Modded Sandbox - bug with Saves
All my folders strucrture
\Supreme Ruler Ultimate\Sandbox\Coldwar2\Graphics\FLAGBITS3.png, UGBITS13.png, UGBITS14.png
\Supreme Ruler Ultimate\Sandbox\Coldwar2\Graphics\Meshes\Default.picnums, 3d models.x and textures.dds
\Supreme Ruler Ultimate\Sandbox\Coldwar2\INI\AIParams.csv, Spotting.csv
\Supreme Ruler Ultimate\Sandbox\Coldwar2\Maps\DATA\DEFAULT_mod6m.UNIT, GC2020m.WMData, SRCWm.WMData
\Supreme Ruler Ultimate\Sandbox\Coldwar2\Maps\ORBATS\ColdWar2.OOB
\Supreme Ruler Ultimate\Sandbox\Coldwar2\Maps\ORBATS\ORBATSCW\101CW.csv-2989CW.csv
\Supreme Ruler Ultimate\Sandbox\Coldwar2\Maps\ColdWar2.CVP, ColdWar2.REGIONINCL, ColdWar2.MAPX, ColdWar2.OOF
\Supreme Ruler Ultimate\Sandbox\Coldwar2\Cold War2.csv
I think the problem with these files- Default.picnums, AIParams.csv
\Supreme Ruler Ultimate\Sandbox\Coldwar2\Graphics\Meshes\Default.picnums
\Supreme Ruler Ultimate\Sandbox\Coldwar2\INI\AIParams.csv
When loading the save, the file path changes to the standard.
\Supreme Ruler Ultimate\Graphics\Meshes\Default.picnums
\Supreme Ruler Ultimate\INI\AIParams.csv
\Supreme Ruler Ultimate\Sandbox\Coldwar2\Graphics\FLAGBITS3.png, UGBITS13.png, UGBITS14.png
\Supreme Ruler Ultimate\Sandbox\Coldwar2\Graphics\Meshes\Default.picnums, 3d models.x and textures.dds
\Supreme Ruler Ultimate\Sandbox\Coldwar2\INI\AIParams.csv, Spotting.csv
\Supreme Ruler Ultimate\Sandbox\Coldwar2\Maps\DATA\DEFAULT_mod6m.UNIT, GC2020m.WMData, SRCWm.WMData
\Supreme Ruler Ultimate\Sandbox\Coldwar2\Maps\ORBATS\ColdWar2.OOB
\Supreme Ruler Ultimate\Sandbox\Coldwar2\Maps\ORBATS\ORBATSCW\101CW.csv-2989CW.csv
\Supreme Ruler Ultimate\Sandbox\Coldwar2\Maps\ColdWar2.CVP, ColdWar2.REGIONINCL, ColdWar2.MAPX, ColdWar2.OOF
\Supreme Ruler Ultimate\Sandbox\Coldwar2\Cold War2.csv
I think the problem with these files- Default.picnums, AIParams.csv
\Supreme Ruler Ultimate\Sandbox\Coldwar2\Graphics\Meshes\Default.picnums
\Supreme Ruler Ultimate\Sandbox\Coldwar2\INI\AIParams.csv
When loading the save, the file path changes to the standard.
\Supreme Ruler Ultimate\Graphics\Meshes\Default.picnums
\Supreme Ruler Ultimate\INI\AIParams.csv
- Balthagor
- Supreme Ruler
- Posts: 22105
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Modded Sandbox - bug with Saves
We'll look into it...
24570
24570
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- BattleGoat Team
- Posts: 85
- Joined: May 03 2018
- Human: Yes
Re: Modded Sandbox - bug with Saves
Can i ask you to try a solution for me as i am unable to test this without all your files, create a new "AllLoad.ini" file by copying the original and rename it something like "CW2AllLoad.ini". Open the new file and replace the filenames and locations for the files in your mod, like the DEFAULT.PICNUMS, AIParams.csv, and any others in the file that you have modded. In your scenario file, add the following line to the bottom of the &&GMC section:
inclfile: CW2AllLoad
Try this and let me know if it works for you.
inclfile: CW2AllLoad
Try this and let me know if it works for you.
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- Lieutenant
- Posts: 91
- Joined: Feb 07 2018
- Human: Yes
Re: Modded Sandbox - bug with Saves
I tried, but still there is this error. Can I send you my mod with all files+cache+savegame only without 3D models and textures(there are a lot of them)?d-bassett wrote: ↑May 19 2020 Can i ask you to try a solution for me as i am unable to test this without all your files, create a new "AllLoad.ini" file by copying the original and rename it something like "CW2AllLoad.ini". Open the new file and replace the filenames and locations for the files in your mod, like the DEFAULT.PICNUMS, AIParams.csv, and any others in the file that you have modded. In your scenario file, add the following line to the bottom of the &&GMC section:
inclfile: CW2AllLoad
Try this and let me know if it works for you.
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- BattleGoat Team
- Posts: 85
- Joined: May 03 2018
- Human: Yes
Re: Modded Sandbox - bug with Saves
Yes, upload your files and link them here, i'll take a look at it
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- Lieutenant
- Posts: 91
- Joined: Feb 07 2018
- Human: Yes
Re: Modded Sandbox - bug with Saves
To see the error you need: Start SRU, load the savegame. Let me know when you download files? After I delete them.
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- BattleGoat Team
- Posts: 85
- Joined: May 03 2018
- Human: Yes
Re: Modded Sandbox - bug with Saves
I've downloaded them, thanks
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- Lieutenant
- Posts: 91
- Joined: Feb 07 2018
- Human: Yes
Re: Modded Sandbox - bug with Saves
Ok) Maybe this will help to find a bug.
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- Lieutenant
- Posts: 91
- Joined: Feb 07 2018
- Human: Yes
Re: Modded Sandbox - bug with Saves
I tried to launch the mod on the platform of SRGW, the result is the same as on SRU.
- sparky282
- Colonel
- Posts: 384
- Joined: Dec 31 2011
- Human: Yes
Re: Modded Sandbox - bug with Saves
Are you using the game you started when you initially made the cache?
sounds odd but I've seen odd results when using that file wrong leader pictures etc
I always find things work best if you create the cache then quit back out and start the game a fresh so to speak.
sounds odd but I've seen odd results when using that file wrong leader pictures etc
I always find things work best if you create the cache then quit back out and start the game a fresh so to speak.
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- Lieutenant
- Posts: 91
- Joined: Feb 07 2018
- Human: Yes
Re: Modded Sandbox - bug with Saves
Cache is made initially.
1. Start SRU, then I start the sandbox. No problem, everything works fine(ugbits, 3d models). Saving, and I completely leave from SRU.
2. Start SRU again, loading savegame. And then not to be displayed in the game added content(ugbits, 3d models)...
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- Lieutenant
- Posts: 91
- Joined: Feb 07 2018
- Human: Yes