1936 road to war still runs out of resources.

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rlame
Sergeant
Posts: 16
Joined: Sep 06 2018
Human: Yes

1936 road to war still runs out of resources.

Post by rlame »

No matter how much I build the world still runs out of resources. I don't know what to do.
I think we need more strict petroleum selling to consumers (ban sales or priorise military).
Another big issue is rubber, either need to decrease its consumption or increase the production big time.

Save game as link if you want to take a look. (MP solo game as USA) no mods.
https://drive.google.com/open?id=1J9h3F ... csYr85Hwz1
evildari
Brigadier Gen.
Posts: 629
Joined: Aug 10 2017
Human: Yes

Re: 1936 road to war still runs out of resources.

Post by evildari »

petroleum is wasted by the city power generation (according to some old post by the devs)
and since power generation is also auto-adjusted, you will see and increased use of fuel. (Kind of neutral if you have a big share of the worlds oil economy)
A possible and expensive way to counter this would be to build a lot of powerplants that use other sources of energy.

simple 2 issues:
1. hardcoded petroleum-based city powergeneration.
2. hardcoded production auto-adjustment.

making both of those optional / a game setting, would be very useful.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
SGTscuba
General
Posts: 2544
Joined: Dec 08 2007
Location: Tipton, UK

Re: 1936 road to war still runs out of resources.

Post by SGTscuba »

evildari wrote: Jul 16 2019 petroleum is wasted by the city power generation (according to some old post by the devs)
and since power generation is also auto-adjusted, you will see and increased use of fuel. (Kind of neutral if you have a big share of the worlds oil economy)
A possible and expensive way to counter this would be to build a lot of powerplants that use other sources of energy.

simple 2 issues:
1. hardcoded petroleum-based city powergeneration.
2. hardcoded production auto-adjustment.

making both of those optional / a game setting, would be very useful.
Agreed, prices and demand don't float anywhere near enough. (and production needs to reflect demand, but capacity should not be changed at all)
My SR:U Model Project, get the latest and post suggestions here:

http://www.bgforums.com/forums/viewtopi ... 79&t=28040
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