No way to stop my minister from building things?
Moderators: Balthagor, Legend, Moderators
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- Colonel
- Posts: 430
- Joined: Aug 21 2012
- Human: Yes
No way to stop my minister from building things?
I can't seem to stop my ministers from building military fabrication buildings and other, industrial buildings automatically. Is there a permission button that I'm missing?
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: No way to stop my minister from building things?
It's one of the minister priorities. Been discussed before. tried searching the forums?
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- Sergeant
- Posts: 21
- Joined: Aug 02 2017
- Human: Yes
Re: No way to stop my minister from building things?
First to look at:
Finance Department => Cabinet => there are four possible locks you can enable Social Spending, Taxation, Debt and Autorepair/Construction. The last one (a small black wrench on yellow ground icon) is your option to go with.
Possible downside is you have to repair conquered facilities manually but i have never seen AI repairing anything captured despite complexes and towns anyway. So i do not know if autorepair even works. And repairing everything as soon as you have captured it really is a bad idea eating up your money and industrial goods really fast.
second option:
Defense Department => Cabinet => Custom cabinet => disable Military growth if it is enabled.
Finance Department => Cabinet => there are four possible locks you can enable Social Spending, Taxation, Debt and Autorepair/Construction. The last one (a small black wrench on yellow ground icon) is your option to go with.
Possible downside is you have to repair conquered facilities manually but i have never seen AI repairing anything captured despite complexes and towns anyway. So i do not know if autorepair even works. And repairing everything as soon as you have captured it really is a bad idea eating up your money and industrial goods really fast.
second option:
Defense Department => Cabinet => Custom cabinet => disable Military growth if it is enabled.