please revise missile build code!

Place bug reports / questions here.

Moderators: Balthagor, Legend, Moderators

Post Reply
Message
Author
User avatar
Zuikaku
General
Posts: 2153
Joined: Feb 10 2012
Human: Yes

please revise missile build code!

#1 Post by Zuikaku » Mar 17 2017

AI missile build sequence is hardcoded and needs serious revision:
- AI should build less nuclear warhead missiles and more conventionals (1:10 or 1:20 ratio)
- AI should build all launch and target missile types (not air launch only). In my current game it builds no naval attack missiles or naval launch or land launched. Except those with nuclear warheads |O
Please teach AI to liberate and colonize instead of only annexing!

georgios
Brigadier Gen.
Posts: 589
Joined: Aug 13 2012
Human: Yes

Re: please revise missile build code!

#2 Post by georgios » Jul 25 2017

Isn't it in the AI params file?

dax1
Colonel
Posts: 452
Joined: Apr 05 2012
Human: Yes
Location: Italy

Re: please revise missile build code!

#3 Post by dax1 » Jul 25 2017

georgios wrote:Isn't it in the AI params file?
only the target in AIparams file
from file:
// Missile build weighting - the filtering of what launch-platform types to build is set in build code. Here we just worry about the targets.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
// Uses same weighting as above, except lines are for: target naval - defense, offense; target land - defense, offense; target fortification - defense, offense; target indirect - defense, offense",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
//,spotting,initiative,moverange,speed,specfeat,miscap,attsoft,atthard,attfort,attclosea,attmida,atthigha,attsurf,attsub,resvd,resvd,defgnd,deftacair,defindir,defclose,attclose,transpcap,crew,rangegnd,rangeair,rangesurf,rangesub,cost,builddays,
Con forza ed ardimento

User avatar
Zuikaku
General
Posts: 2153
Joined: Feb 10 2012
Human: Yes

Re: please revise missile build code!

#4 Post by Zuikaku » Sep 10 2017

Any hope devs will consider reviewing this?
AI only builds missilies with nuclear warheads and air launched missiles.
Please teach AI to liberate and colonize instead of only annexing!

User avatar
Balthagor
Supreme Ruler
Posts: 20786
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: please revise missile build code!

#5 Post by Balthagor » Sep 11 2017

No action on this topic yet.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

User avatar
Zuikaku
General
Posts: 2153
Joined: Feb 10 2012
Human: Yes

Re: please revise missile build code!

#6 Post by Zuikaku » Jun 14 2018

Any hope for this issue (bug)? Or is AI going to be limited on one missile type only... forever?
Please teach AI to liberate and colonize instead of only annexing!

User avatar
Balthagor
Supreme Ruler
Posts: 20786
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: please revise missile build code!

#7 Post by Balthagor » Jun 14 2018

Ticket 21951
Will get some consideration.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

Post Reply

Return to “Issues and Support”