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PostPosted: Mar 17 2017 
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General

Joined: Feb 10 2012
Posts: 2035
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AI missile build sequence is hardcoded and needs serious revision:
- AI should build less nuclear warhead missiles and more conventionals (1:10 or 1:20 ratio)
- AI should build all launch and target missile types (not air launch only). In my current game it builds no naval attack missiles or naval launch or land launched. Except those with nuclear warheads |O

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Please teach AI to liberate and colonize instead of only annexing!


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PostPosted: Jul 25 2017 
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Brigadier Gen.

Joined: Aug 13 2012
Posts: 581
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Isn't it in the AI params file?


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PostPosted: Jul 25 2017 
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Colonel

Joined: Apr 05 2012
Posts: 411
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Location: Italy
georgios wrote:
Isn't it in the AI params file?

only the target in AIparams file
from file:
// Missile build weighting - the filtering of what launch-platform types to build is set in build code. Here we just worry about the targets.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
// Uses same weighting as above, except lines are for: target naval - defense, offense; target land - defense, offense; target fortification - defense, offense; target indirect - defense, offense",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
//,spotting,initiative,moverange,speed,specfeat,miscap,attsoft,atthard,attfort,attclosea,attmida,atthigha,attsurf,attsub,resvd,resvd,defgnd,deftacair,defindir,defclose,attclose,transpcap,crew,rangegnd,rangeair,rangesurf,rangesub,cost,builddays,

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PostPosted: Sep 10 2017 
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General

Joined: Feb 10 2012
Posts: 2035
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Any hope devs will consider reviewing this?
AI only builds missilies with nuclear warheads and air launched missiles.

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Please teach AI to liberate and colonize instead of only annexing!


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PostPosted: Sep 11 2017 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 20397
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Location: BattleGoat Studios
No action on this topic yet.

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Chris Latour
BattleGoat Studios
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