Tech with no names.
Moderators: Balthagor, Legend, Moderators
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Tech with no names.
There are several technologies in game since last update which have no name.
One example I can point to is;
http://steamcommunity.com/app/314980/di ... 1470499221
One example I can point to is;
http://steamcommunity.com/app/314980/di ... 1470499221
https://www.youtube.com/user/GIJoe597
Older/retired gamers, who do not tolerate foolishness.
http://steamcommunity.com/groups/USARG
Older/retired gamers, who do not tolerate foolishness.
http://steamcommunity.com/groups/USARG
- number47
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Re: Tech with no names.
I've seen them too...mostly aviation related techs (at least the ones I saw)
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
- General George Patton Jr
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- Zuikaku
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Re: Tech with no names.
Have seen this happen after the last update.number47 wrote:I've seen them too...mostly aviation related techs (at least the ones I saw)
This happened after George ported Default.TTRX file from my mod to the stock game. I think the problem is he did not also ported LocalText-TTR.csv file so descriptions for some techs are missing.
After this file is also copied from my mod, all tech names and descriptions are fine.
so problem is that local tech files with descriptions are not synched with Default.TTRX file (the new Default TTRX file have 2 more techs compared with old stock file and some jet engine research techs got new tech numbers).
P.S. Not sure about Trump DLC, never downloaded it.
Please teach AI everything!
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Re: Tech with no names.
Actually in the meanwhile, you may get this issue fixed here:
http://www.bgforums.com/forums/viewtopi ... 99#p178099
I have released a mini-mod for this issue too!
http://www.bgforums.com/forums/viewtopi ... 99#p178099
I have released a mini-mod for this issue too!
- George Geczy
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Re: Tech with no names.
Thanks samuel_1991 for your mod fix. Zuikaku is correct that some of the changes were lost from the switch to his equipment file mod.
This should be resolved in the next update.
-- George.
This should be resolved in the next update.
-- George.
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Re: Tech with no names.
Thanks George for keeping the NATO / SCO combination in the newer scenarios (Including 2017 Trump Rising Sandbox) as it was suggested by other members months ago.George Geczy wrote:Thanks samuel_1991 for your mod fix. Zuikaku is correct that some of the changes were lost from the switch to his equipment file mod.
This should be resolved in the next update.
-- George.