Tech with no names.

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GIJoe597
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Tech with no names.

Post by GIJoe597 »

There are several technologies in game since last update which have no name.

One example I can point to is;


http://steamcommunity.com/app/314980/di ... 1470499221
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Older/retired gamers, who do not tolerate foolishness.
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number47
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Re: Tech with no names.

Post by number47 »

I've seen them too...mostly aviation related techs (at least the ones I saw)
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merlinx_at
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Re: Tech with no names.

Post by merlinx_at »

... same here
SRU 9.0.73.1 (Steam) / W7Pro-64 eng
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Leafgreen
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Re: Tech with no names.

Post by Leafgreen »

And trump tech.
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Balthagor
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Re: Tech with no names.

Post by Balthagor »

ticket 21306
Chris Latour
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Zuikaku
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Re: Tech with no names.

Post by Zuikaku »

number47 wrote:I've seen them too...mostly aviation related techs (at least the ones I saw)
Have seen this happen after the last update.
This happened after George ported Default.TTRX file from my mod to the stock game. I think the problem is he did not also ported LocalText-TTR.csv file so descriptions for some techs are missing.
After this file is also copied from my mod, all tech names and descriptions are fine.

so problem is that local tech files with descriptions are not synched with Default.TTRX file (the new Default TTRX file have 2 more techs compared with old stock file and some jet engine research techs got new tech numbers).

P.S. Not sure about Trump DLC, never downloaded it.
Please teach AI everything!
samuel_1991
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Re: Tech with no names.

Post by samuel_1991 »

Actually in the meanwhile, you may get this issue fixed here:

http://www.bgforums.com/forums/viewtopi ... 99#p178099

I have released a mini-mod for this issue too!
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George Geczy
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Re: Tech with no names.

Post by George Geczy »

Thanks samuel_1991 for your mod fix. Zuikaku is correct that some of the changes were lost from the switch to his equipment file mod.

This should be resolved in the next update.

-- George.
samuel_1991
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Re: Tech with no names.

Post by samuel_1991 »

George Geczy wrote:Thanks samuel_1991 for your mod fix. Zuikaku is correct that some of the changes were lost from the switch to his equipment file mod.

This should be resolved in the next update.

-- George.
Thanks George for keeping the NATO / SCO combination in the newer scenarios (Including 2017 Trump Rising Sandbox) as it was suggested by other members months ago.
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