Crash in Multiplayer always on 30 January in current savegame

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mrgenie
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Crash in Multiplayer always on 30 January in current savegame

Post by mrgenie »

We're playing a game France/Netherlands and the game crashes always at the same point:"january 30 1937"

Unhandled exception at 0x0054AB64 in SupremeRulerUltimate.exe: 0xC0000005: Access violation reading location 0x00003DE8.

If there is a handler for this exception, the program may be safely continued.

[Frames below may be incorrect and/or missing, no symbols loaded for SupremeRulerUltimate.exe]


Since I don't have a debug executable I can't debug it.
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mrgenie
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Re: Crash in Multiplayer always on 30 January in current savegame

Post by mrgenie »

ok

I did load, assuming it was some event triggering this error, the game with different main countries of which I knew they are prone to declare war..

after 7 countries I laoded "Germany" and voila, can continue the game..

so it must be an event with germany on january 30 1937 causing this crash.

manually playing Germany until the 31 january.. after that we can load our countries again in the multiplayer and continue our game
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George Geczy
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Re: Crash in Multiplayer always on 30 January in current savegame

Post by George Geczy »

Hi - could you send me a savegame to reproduce the crash? You can email to support@battlegoat.com

Thanks

-- George.
mrgenie
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Re: Crash in Multiplayer always on 30 January in current savegame

Post by mrgenie »

Hi George,

thanks for looking into it.

I did change the game data a little bit. However, no crashes on 3 previous games up to 1960 on Multiplayer.

So maybe I did cause the bug. Although I only merged NL/BE/LU into 1 country
and took most colonies as single nations.

Never had a issue with that before. But it "might" cause some event to get corrupted.

Although I'm pretty sure you'd program it like: if not the elements the event should apply to are valid? abort.

That's what you usually do.. to avoid null pointers.. a complex game like SR must be full of verifications to avoid null pointers I'm sure :)
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George Geczy
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Re: Crash in Multiplayer always on 30 January in current savegame

Post by George Geczy »

mrgenie wrote:Although I'm pretty sure you'd program it like: if not the elements the event should apply to are valid? abort.

That's what you usually do.. to avoid null pointers.. a complex game like SR must be full of verifications to avoid null pointers I'm sure :)
We try to catch bad data like that whenever possible (both for crashes, and the infamous "division by zero" errors that mess up the treasury numbers), however many cases of bad data can slip through. So if there is a crash, even on a heavily modded game, we'd like to see it so we can reproduce it and catch the situation for next time.

-- George.
mrgenie
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Posts: 923
Joined: Jul 08 2008

Re: Crash in Multiplayer always on 30 January in current savegame

Post by mrgenie »

ah OK. great support from BG to even help with modded games.

anyway. I send you the saved game.

if needed, can also send the 2 files I've modded on that game.
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