Consumption of commodities vs. new production. Possible bug

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Balthagor
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Consumption of commodities vs. new production. Possible bug

Post by Balthagor »

From Steam forums;
ROKLt.LCH8492 16 hours ago
I have a question about commodities, when I build new facilities, such as Consumer goods facilites I produce more but the consumption jumps up as well, why is this? I mean no disrespect, but I am just wondering, thank you.
#23

chrisahl [developer] 15 hours ago
I would need more information, could be caused by a few different factors. Is the actual or demand jumping? Hold over the red bar for more details.
#24

ROKLt.LCH8492 3 hours ago
The demand increases, for examples as Egypt, I build many consumer goods facilites and consumer good production either drops or the use increases.
#25

chrisahl [developer] 2 hours ago
We've had no other reports of anything like this. If you put the facilities you built offline, does it go back to the previous numbers?

Anyone else seen an issue like this?
#26

ROKLt.LCH8492 34 minutes ago
The consumption rises and production decreases when I do that.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
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Balthagor
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Re: Consumption of commodities vs. new production. Possible

Post by Balthagor »

I'm looking into this issue.

Originally reported on the Steam Forums.
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Chris Latour
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DenisG
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Re: Consumption of commodities vs. new production. Possible

Post by DenisG »

Production is probably under minister control and he will lower prices immediately with more capacity, leading to higher demand. My guess.

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Denis
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Balthagor
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Re: Consumption of commodities vs. new production. Possible

Post by Balthagor »

I did a test with Cuba, deactivating existing facilities and building new ones and found nothing wrong with how this is working. I chose Cuba because it was a smaller population with one CG facility to start, easier to make the analysis.

Anyone else finding different results?
Chris Latour
BattleGoat Studios
chris@battlegoat.com
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