Unit Errata

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Balthagor
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Re: Unit Errata

#316 Post by Balthagor » Sep 01 2017

vahadar wrote:German 1914 Infantry is missing its icon with SR1914 DLC. (unit id 191, icon id 907).
Same for Russian Empire infantry unit id 191 icon id 905

I have blank icons.
Do the meshes work though? Sounds like UGBITS4 wasn't copied over to Ultimate when it was last changed.
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Re: Unit Errata

#317 Post by vahadar » Sep 01 2017

Balthagor wrote: Do the meshes work though? Sounds like UGBITS4 wasn't copied over to Ultimate when it was last changed.
Yes the meshes work, it is just the icon in production list or in unit data popup.
And i made a mistake above russia unit id is 193 but you would have guessed :)

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Re: Unit Errata

#318 Post by Balthagor » Sep 02 2017

I think we pushed a fix for this last night. Fixed?
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Re: Unit Errata

#319 Post by vahadar » Sep 06 2017

Balthagor wrote:I think we pushed a fix for this last night. Fixed?
Late reply sorry but yes it is fixed, missing country flags are also fixed.
Thanks a lot :)

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Re: Unit Errata

#320 Post by GBedd » Sep 08 2017

Hi,

I started a new game in sandbox in version 9.1.38 as the UK in 2020, and the Vanguard submarines are not present in the unit list, and I cannot build any new ones. They were available in previous versions.

Thanks,
GBedd

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Re: Unit Errata

#321 Post by SGTscuba » Sep 12 2017

UK HAS.1 WASP helicopter has a missile cap of 24, but a max missile size of 1, and I haven't seen a missile with a size of 1. Could either the max missile size be changed to something usable, or removed completely?

The only references to it carrying missiles was the anti-tank wired guided missile SS.11 and the Anti-ship missile AS.12 so I think it should keep its missile capacity but have the max missile size increased to 2 or 3 or have some "smaller" anti-ship missiles adding.
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Re: Unit Errata

#322 Post by dax1 » Sep 13 2017

SGTscuba wrote:UK HAS.1 WASP helicopter has a missile cap of 24, but a max missile size of 1, and I haven't seen a missile with a size of 1. Could either the max missile size be changed to something usable, or removed completely?

The only references to it carrying missiles was the anti-tank wired guided missile SS.11 and the Anti-ship missile AS.12 so I think it should keep its missile capacity but have the max missile size increased to 2 or 3 or have some "smaller" anti-ship missiles adding.
also id#12089 "B.I Lancaster" missile size 1
Con forza ed ardimento

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Re: Unit Errata

#323 Post by Balthagor » Sep 24 2017

My turn :)

Unit 11184, F-3, Japan, 2005.

I'm sure I created this entry sometime in 2003, anticipating the F-2 replacement. Am I correct that this would be the weblink that should be used to update this entry?

https://en.wikipedia.org/wiki/Mitsubishi_X-2_Shinshin
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Re: Unit Errata

#324 Post by Nerei » Sep 24 2017

Well I cannot say for sure what you intended when you made that unit but it definitely is the best aircraft to base the in-game Japanese F-3 on ^_-

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Re: Unit Errata

#325 Post by Balthagor » Sep 25 2017

Yeah, I was more wondering if there has been a Japanese F-3 fighter designed and built since the F-2. If not, then it's safe to assume that was what I was trying to extrapolate.
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Re: Unit Errata

#326 Post by SGTscuba » Sep 28 2017

British F23 and F22-3 frigates have an ASW range of 13km, I think this should be boosted to 124km in line with other frigates of the era as they have anti sub helicopters which would normally be used as the reason for the range.

I'd probably add the type 26 to this. I think it would probably be revisiting the UK ships ASW stats as they were equipped with helicopters roughly in line with other navies.
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Re: Unit Errata

#327 Post by Nerei » Nov 19 2017

The M270A1 MLRS (ID 4553) appears to be using the M26 rocket in 2017/2020. This rocket is gradually being replaced and by 2020 will not even be in the US arsenal being completely replaced by the M31. The M270 (ID 4506) should however stay as is to represent the cold war version and likewise the HIMARS (ID 4540) should probably not be changed as it was introduced early enough that it could be argued to use the M26 rocket.
Edit: HIMARS should probably use the M26A1 or A2 rocket that has a 48km range.
The main difference noticeable in-game would probably be that the M31 has a range of around 70km
Other M270 operators such as Germany, Japan and the UK can also use M31 rockets so their units should probably also represent this.

Fictive units such as the HIMARS II (ID 4554), M280 (ID4564), M280A1 (ID4576) and M320 GLRS (ID4590) given that they are higher tech level future units should probably use the rockets such as the M31+ which according to Lockheed Martin adds another 50+km range over the M31 so a range of around 120km.

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Re: Unit Errata

#328 Post by russ1000 » Dec 02 2017

KS-19 100mm Towed AA Gun (ID 5105) YearAvail - 1948 (in the game-1940)

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Re: Unit Errata

#329 Post by oberkommando » Dec 25 2017

The Kc-767 shows be kc-46A.
Merry Christmas!

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Re: Unit Errata

#330 Post by bowtie » Dec 29 2017

The SM.79 spareverio picture in the tech tree is that of an airplane with two wing-mounted engines. it would be nice if the picture was similar to that of the sm.81. it really looks a lot more like the sm.81 picture.

btw love the game, been playing for years, just havent posted much :)

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