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 Post subject: Re: Unit Errata
PostPosted: Sep 24 2015 
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Colonel

Joined: Apr 05 2012
Posts: 413
Human: Yes
Location: Italy
Zuikaku wrote:
BMP-1 having much lower attack and defence stats than BTR-60PB - so AI never builds BMP-1


I'm agree
Bmp-1 has an armor thicker than BTR-60PB so IMO BMP-1 need more defence values and BMP must have more AT value than BMP.

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 Post subject: Re: Unit Errata
PostPosted: Sep 26 2015 
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Warrant Officer

Joined: Aug 13 2011
Posts: 41
Human: Yes
Israeli TN-105 185mm Towed Artillery (tech level 111, unit number 4382) has an error in the time to build by two degrees of magnitude, taking 2250 days to build (125.000 instead of 1.250).

Indian MCA-04 Aavishkaar interceptor (tech level 120, unit number 9272) probably has a wrong tech requirement to research, since it requires Supercavitating Sub Prototype which makes little sense for a fighter to require.


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 Post subject: Re: Unit Errata
PostPosted: Oct 23 2016 
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Captain

Joined: Oct 07 2016
Posts: 124
Human: Yes
Location: Austria
Stats from SS-1e Scud D & SS-1e Scud D-AP interchanged


Attachments:
ss-1e Scud D.jpg
ss-1e Scud D.jpg [ 99.24 KiB | Viewed 1650 times ]
ss-1e Scud D-AP.jpg
ss-1e Scud D-AP.jpg [ 100.66 KiB | Viewed 1650 times ]

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SRU 9.0.73.1 (Steam) / W7Pro-64 eng
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 Post subject: Re: Unit Errata
PostPosted: Oct 23 2016 
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Captain

Joined: Oct 07 2016
Posts: 124
Human: Yes
Location: Austria
F-486 De Andrade - Sub spotting range seems much to high compared with other in the same year and newer ships


Attachments:
486-andrade.jpg
486-andrade.jpg [ 123.32 KiB | Viewed 1650 times ]

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SRU 9.0.73.1 (Steam) / W7Pro-64 eng
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 Post subject: Re: Unit Errata
PostPosted: Oct 23 2016 
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Captain

Joined: Oct 07 2016
Posts: 124
Human: Yes
Location: Austria
F.A.R.P. Crew - speed and range are much to less compared to other supply trucks


Attachments:
farp.jpg
farp.jpg [ 118.96 KiB | Viewed 1650 times ]

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SRU 9.0.73.1 (Steam) / W7Pro-64 eng
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 Post subject: Re: Unit Errata
PostPosted: Oct 23 2016 
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General

Joined: Feb 10 2012
Posts: 2038
Human: Yes
Corrected everything for the next update of my mod except SCUD-D AP. I really don't know what that is and if AP stands for armour/advanced penetration, so I don't want to mess with that.

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Please teach AI to liberate and colonize instead of only annexing!


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 Post subject: Re: Unit Errata
PostPosted: Oct 23 2016 
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Captain

Joined: Oct 07 2016
Posts: 124
Human: Yes
Location: Austria
Zuikaku wrote:
Corrected everything for the next update of my mod except SCUD-D AP. I really don't know what that is and if AP stands for armour/advanced penetration, so I don't want to mess with that.


mmh ... AP is https://en.wikipedia.org/wiki/Armor-piercing_shell and is made to penetrate armour ... not to slaughter infantry...

the SS-1e Scud-D (which was a better Scud-B) or also known as R-17 https://en.wikipedia.org/wiki/R-17_Elbrus
"A nuclear warhead was designed for the R-17, with a selectable yield, from 5 to 70 kilotons. However it could also carry a chemical warhead, containing 555 kg of viscous VX; a conventional weapon, with a single high explosive warhead (HE); or a series of fragmentation payloads, using either high explosive (HE), anti-tank (AP) or anti-runway munitions (AR?)."

or maybe just leave the stats and correct the name to SS-1e Scud-D HE
see http://web.archive.org/web/20071215141138/http://www.janes.com/security/international_security/news/misc/sws_scud010426.shtml

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 Post subject: Re: Unit Errata
PostPosted: Oct 23 2016 
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General

Joined: Feb 10 2012
Posts: 2038
Human: Yes
OK, lets assume that it is a warhead with anti tank cluster ammo. Corrected!
And also changed data for SCUD B AP and SCUD C AP.

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Please teach AI to liberate and colonize instead of only annexing!


Last edited by Zuikaku on Oct 23 2016, edited 1 time in total.

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 Post subject: Re: Unit Errata
PostPosted: Oct 23 2016 
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Captain

Joined: Oct 07 2016
Posts: 124
Human: Yes
Location: Austria
TPZ-1 Transportpanzer - has ...

- at least a wrong picture
- to much cargo
- should be a hard target
- have a higher build time
- should look like the Fuchs https://en.wikipedia.org/wiki/TPz_Fuchs - because it is a Fuchs :wink:


... and the TPZ Fuchs Recon should available to south germany also (just like west germany)


Attachments:
tpz1r.jpg
tpz1r.jpg [ 121.14 KiB | Viewed 1647 times ]
tpz1.jpg
tpz1.jpg [ 118.03 KiB | Viewed 1647 times ]

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 Post subject: Re: Unit Errata
PostPosted: Oct 23 2016 
Offline
Captain

Joined: Oct 07 2016
Posts: 124
Human: Yes
Location: Austria
CH47f-Chinook has no tech prereq's ... so you could sell/buy it to/from any country which has just invented sticks and stones


Attachments:
ch47f-chinook.jpg
ch47f-chinook.jpg [ 116.11 KiB | Viewed 1646 times ]

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SRU 9.0.73.1 (Steam) / W7Pro-64 eng
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 Post subject: Re: Unit Errata
PostPosted: Oct 23 2016 
Offline
Captain

Joined: Oct 07 2016
Posts: 124
Human: Yes
Location: Austria
Zuikaku wrote:
OK, lets assume that it is a warhead with anti tank cluster ammo. Corrected!
And also changed data for SCUD B AP and SCUD C AP.


great ... would just add, that there are also other missiles with wrong names. thx :)

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 Post subject: Re: Unit Errata
PostPosted: Oct 23 2016 
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General

Joined: Feb 10 2012
Posts: 2038
Human: Yes
merlinx_at wrote:
TPZ-1 Transportpanzer - has ...

- at least a wrong picture
- to much cargo
- should be a hard target
- have a higher build time
- should look like the Fuchs


It has the same build time, but there are different number of vehicles per unit. The rest is corrected.

merlinx_at wrote:

great ... would just add, that there are also other missiles with wrong names. thx :)


Make a list and I'll do the rest...

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Please teach AI to liberate and colonize instead of only annexing!


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 Post subject: Re: Unit Errata
PostPosted: Oct 23 2016 
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Captain

Joined: Oct 07 2016
Posts: 124
Human: Yes
Location: Austria
F.A.R.P. Crew the 2nd.

what makes the FARP (527 M build cost, 24 days build time, 192 cargo + 2,5M research) so much better and much more expensive compared to the other supply trucks? ... ABS, ASR, ESP + climate control & seat heating for passenger's?
its the worst from all 3, but the newest and makes the other obsolete!
maybe it should something like a Heavy Tactical Vehicles ... which carry & drops container's (not implemented in the game) ... and even this will not make the others obsolete.

Supply Truck and Heavy Supply Truck
the supply truck and heavy supply truck should not be gone obsolete ... all army's around the world have the right truck for the right job ...

supply truck, 4 M build cost, 2 days build time, 192 cargo (8 tons per unit in the battalion)
heavy supply truck, 24m build cost, 16 days , 240 cargo (10 tons /u /b) --> it should carry 288 cargo (12t/u)
these 2 compared - you should always build supply truck's

Supply Vehicle
supply vehicle, 95m, 24d, 168c + 286M research - its ok - tracked, amphibious, airdrop ... but should be a soft target (as seen on the pic)

greets

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 Post subject: Re: Unit Errata
PostPosted: Oct 23 2016 
Offline
Captain

Joined: Oct 07 2016
Posts: 124
Human: Yes
Location: Austria
SK-105 Kürassier + SK-105/A3 Kürassier - https://en.wikipedia.org/wiki/SK-105_K%C3%BCrassier

Origin = Austria... not East Europe nor something else :evil: :oops:
Anti Tank (primary), not Tank (maybe a light support tank)

thanks aaa lot :)

... and SK105 A3 is a Prototype ... Austria had just A2 (mothballed and most sold)

Starting forces from Austria are wrong/not complete - see http://www.bundesheer.at/english/dynmod/galerie_uebersicht.php or better in german http://www.bundesheer.at/waffen/index.shtml... but this should posted anywhere?

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 Post subject: Re: Unit Errata
PostPosted: Oct 23 2016 
Offline
Captain

Joined: Oct 07 2016
Posts: 124
Human: Yes
Location: Austria
ASCOD Ulan is missing - https://en.wikipedia.org/wiki/ASCOD#Ulan

All ASCOD units should have origin Spain/Austria not West Europe

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