Unit Errata

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dax1
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Re: Unit Errata

#286 Post by dax1 » Sep 24 2015

Zuikaku wrote:BMP-1 having much lower attack and defence stats than BTR-60PB - so AI never builds BMP-1
I'm agree
Bmp-1 has an armor thicker than BTR-60PB so IMO BMP-1 need more defence values and BMP must have more AT value than BMP.
Con forza ed ardimento

Felius
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Re: Unit Errata

#287 Post by Felius » Sep 26 2015

Israeli TN-105 185mm Towed Artillery (tech level 111, unit number 4382) has an error in the time to build by two degrees of magnitude, taking 2250 days to build (125.000 instead of 1.250).

Indian MCA-04 Aavishkaar interceptor (tech level 120, unit number 9272) probably has a wrong tech requirement to research, since it requires Supercavitating Sub Prototype which makes little sense for a fighter to require.

merlinx_at
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Re: Unit Errata

#288 Post by merlinx_at » Oct 23 2016

Stats from SS-1e Scud D & SS-1e Scud D-AP interchanged
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ss-1e Scud D.jpg
ss-1e Scud D.jpg (99.24 KiB) Viewed 2435 times
ss-1e Scud D-AP.jpg
ss-1e Scud D-AP.jpg (100.66 KiB) Viewed 2435 times
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merlinx_at
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Re: Unit Errata

#289 Post by merlinx_at » Oct 23 2016

F-486 De Andrade - Sub spotting range seems much to high compared with other in the same year and newer ships
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merlinx_at
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Re: Unit Errata

#290 Post by merlinx_at » Oct 23 2016

F.A.R.P. Crew - speed and range are much to less compared to other supply trucks
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farp.jpg
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Zuikaku
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Re: Unit Errata

#291 Post by Zuikaku » Oct 23 2016

Corrected everything for the next update of my mod except SCUD-D AP. I really don't know what that is and if AP stands for armour/advanced penetration, so I don't want to mess with that.
Please teach AI to liberate and colonize instead of only annexing!

merlinx_at
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Re: Unit Errata

#292 Post by merlinx_at » Oct 23 2016

Zuikaku wrote:Corrected everything for the next update of my mod except SCUD-D AP. I really don't know what that is and if AP stands for armour/advanced penetration, so I don't want to mess with that.
mmh ... AP is https://en.wikipedia.org/wiki/Armor-piercing_shell and is made to penetrate armour ... not to slaughter infantry...

the SS-1e Scud-D (which was a better Scud-B) or also known as R-17 https://en.wikipedia.org/wiki/R-17_Elbrus
"A nuclear warhead was designed for the R-17, with a selectable yield, from 5 to 70 kilotons. However it could also carry a chemical warhead, containing 555 kg of viscous VX; a conventional weapon, with a single high explosive warhead (HE); or a series of fragmentation payloads, using either high explosive (HE), anti-tank (AP) or anti-runway munitions (AR?)."

or maybe just leave the stats and correct the name to SS-1e Scud-D HE
see http://web.archive.org/web/200712151411 ... 0426.shtml
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Zuikaku
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Re: Unit Errata

#293 Post by Zuikaku » Oct 23 2016

OK, lets assume that it is a warhead with anti tank cluster ammo. Corrected!
And also changed data for SCUD B AP and SCUD C AP.
Last edited by Zuikaku on Oct 23 2016, edited 1 time in total.
Please teach AI to liberate and colonize instead of only annexing!

merlinx_at
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Re: Unit Errata

#294 Post by merlinx_at » Oct 23 2016

TPZ-1 Transportpanzer - has ...

- at least a wrong picture
- to much cargo
- should be a hard target
- have a higher build time
- should look like the Fuchs https://en.wikipedia.org/wiki/TPz_Fuchs - because it is a Fuchs :wink:


... and the TPZ Fuchs Recon should available to south germany also (just like west germany)
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tpz1r.jpg
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tpz1.jpg
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merlinx_at
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Re: Unit Errata

#295 Post by merlinx_at » Oct 23 2016

CH47f-Chinook has no tech prereq's ... so you could sell/buy it to/from any country which has just invented sticks and stones
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merlinx_at
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Re: Unit Errata

#296 Post by merlinx_at » Oct 23 2016

Zuikaku wrote:OK, lets assume that it is a warhead with anti tank cluster ammo. Corrected!
And also changed data for SCUD B AP and SCUD C AP.
great ... would just add, that there are also other missiles with wrong names. thx :)
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Zuikaku
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Re: Unit Errata

#297 Post by Zuikaku » Oct 23 2016

merlinx_at wrote:TPZ-1 Transportpanzer - has ...

- at least a wrong picture
- to much cargo
- should be a hard target
- have a higher build time
- should look like the Fuchs
It has the same build time, but there are different number of vehicles per unit. The rest is corrected.
merlinx_at wrote:
great ... would just add, that there are also other missiles with wrong names. thx :)
Make a list and I'll do the rest...
Please teach AI to liberate and colonize instead of only annexing!

merlinx_at
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Re: Unit Errata

#298 Post by merlinx_at » Oct 23 2016

F.A.R.P. Crew the 2nd.

what makes the FARP (527 M build cost, 24 days build time, 192 cargo + 2,5M research) so much better and much more expensive compared to the other supply trucks? ... ABS, ASR, ESP + climate control & seat heating for passenger's?
its the worst from all 3, but the newest and makes the other obsolete!
maybe it should something like a Heavy Tactical Vehicles ... which carry & drops container's (not implemented in the game) ... and even this will not make the others obsolete.

Supply Truck and Heavy Supply Truck
the supply truck and heavy supply truck should not be gone obsolete ... all army's around the world have the right truck for the right job ...

supply truck, 4 M build cost, 2 days build time, 192 cargo (8 tons per unit in the battalion)
heavy supply truck, 24m build cost, 16 days , 240 cargo (10 tons /u /b) --> it should carry 288 cargo (12t/u)
these 2 compared - you should always build supply truck's

Supply Vehicle
supply vehicle, 95m, 24d, 168c + 286M research - its ok - tracked, amphibious, airdrop ... but should be a soft target (as seen on the pic)

greets
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merlinx_at
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Re: Unit Errata

#299 Post by merlinx_at » Oct 23 2016

SK-105 Kürassier + SK-105/A3 Kürassier - https://en.wikipedia.org/wiki/SK-105_K%C3%BCrassier

Origin = Austria... not East Europe nor something else :evil: :oops:
Anti Tank (primary), not Tank (maybe a light support tank)

thanks aaa lot :)

... and SK105 A3 is a Prototype ... Austria had just A2 (mothballed and most sold)

Starting forces from Austria are wrong/not complete - see http://www.bundesheer.at/english/dynmod ... rsicht.php or better in german http://www.bundesheer.at/waffen/index.shtml... but this should posted anywhere?
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merlinx_at
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Re: Unit Errata

#300 Post by merlinx_at » Oct 23 2016

ASCOD Ulan is missing - https://en.wikipedia.org/wiki/ASCOD#Ulan

All ASCOD units should have origin Spain/Austria not West Europe
SRU 9.0.73.1 (Steam) / W7Pro-64 eng

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