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 Post subject: Unit Errata
PostPosted: Dec 07 2013 
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General
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Another schticky? :D

Artillery piece "SU-152 Model 1944" is researchable from the start so obviously it is missing some pre-requisits and being such a powerful unit, it can cause serious disbalance.

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 Post subject: Re: Unit Errata
PostPosted: Dec 07 2013 
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Brigadier Gen.
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Flakpanzer IV Kubliz has 0 stats at all. Also, it seems researchable from the start.


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 Post subject: Re: Unit Errata
PostPosted: Dec 08 2013 
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Japanese B4N and B5N were carrier capable. They seem not to be in the game.
They were also torpedo bombers but have pathethic naval attack ratings....

And also, Japan can research PG Guided missile in 1936. I know that Japan's naval tech was superior, but that's a bit too much :D Maybe navalized missiles should be prereq for researching PG guided missile boats....

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 Post subject: Re: Unit Errata
PostPosted: Dec 08 2013 
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Supreme Ruler
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SP-1 Spahkreuser attack ranges mentioned in another thread.

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 Post subject: Re: Unit Errata
PostPosted: Dec 09 2013 
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Joined: Jan 13 2005
Posts: 1432
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US at start patrol boats have 0 speed and 0 range. They will deploy but cannot redeploy to reserves, etc.


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 Post subject: Re: Unit Errata
PostPosted: Dec 11 2013 
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UK Lynx helicopter (71 Tech) is available from the start


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 Post subject: Re: Unit Errata
PostPosted: Dec 11 2013 
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Supreme Ruler
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Aragos wrote:
UK Lynx helicopter (71 Tech) is available from the start


fixed for next update.

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 Post subject: Re: Unit Errata
PostPosted: Dec 13 2013 
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J-38 75mm towed AT gun and
J-90 75mm towed AT gun

are available to build after research of "Improved main guns" tech prereq, but without need to research the unit type itself. So, basically, after prereq tech have been researched, you get these AT guns for free - without need to research them...

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 Post subject: Re: Unit Errata
PostPosted: Dec 13 2013 
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Supreme Ruler
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noted.
18290

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 Post subject: Re: Unit Errata
PostPosted: Dec 13 2013 
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SiG 33 15cm and
SiG 33 15cm Sturmpanzer B

DID NOT have a range of 41km. They were short barrelled (155L11), low muzzle velocity, infantry (close) support weapons and not long range artillery pieces.
The maximum effective range of SiG 33 gun was 4700m or ~5km.

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 Post subject: Re: Unit Errata
PostPosted: Dec 13 2013 
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Supreme Ruler
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The Supreme Ruler series uses standardized artillery ranges based on gun size;

Attachment:
artilleryranges.jpg
artilleryranges.jpg [ 66.02 KiB | Viewed 4509 times ]


This is one of the abstractions we have chosen to make to make gameplay more understandable.

If there is certain technologies at play, we could decrease the base values and add techs which increase the ranges accordingly, but that would affect all types of ballistic artillery units.

Anything < 105 is currently given 18km. With a 16km hex size, anything less is problematic.

Also remember, the default game settings use "enhanced ranges".

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 Post subject: Re: Unit Errata
PostPosted: Dec 13 2013 
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Joined: Feb 10 2012
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Balthagor wrote:
The Supreme Ruler series uses standardized artillery ranges based on gun size;

Attachment:
artilleryranges.jpg


This is one of the abstractions we have chosen to make to make gameplay more understandable.

If there is certain technologies at play, we could decrease the base values and add techs which increase the ranges accordingly, but that would affect all types of ballistic artillery units.

Anything < 105 is currently given 18km. With a 16km hex size, anything less is problematic.

Also remember, the default game settings use "enhanced ranges".


SiG 33 guns are somewhat overpowered then. Maybe you should consider lowering their other statistics (hard attack value) or lowering range to at least 18 km...

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 Post subject: Re: Unit Errata
PostPosted: Dec 14 2013 
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Joined: Oct 08 2011
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@Balthagor - would it be possible to publish some of the main recipes you`ve come up with for unit adjustment? It would help make unit stats observations more pertinent. The above scheme for example is very helpful in understanding the line of thinking in that regard.


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 Post subject: Re: Unit Errata
PostPosted: Dec 14 2013 
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I understand the request, but can't at this time, that's one of the few that is organized.

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 Post subject: Re: Unit Errata
PostPosted: Dec 14 2013 
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Joined: Oct 08 2011
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Alright, maybe at a later stage then. I think a central list of guidelines (maybe posted in the first post of the errata thread) would help to keep "correction" proposals along your lines of thought. There are bits of explanations here and there on the forums relating to previous titles, but a single, up to date collection which could be updated and consulted easily would be great. And it could even be compiled gradually, by adding single standards from time to time, as they are set and you have time for that. People might see a wrong speed for a vehicle, but in fact the existing value is explained by 80% of the maximum speed and is actually "correct".


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