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 Post subject: Re: Map Errata
PostPosted: Jan 18 2016 
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Lieutenant

Joined: Mar 04 2015
Posts: 51
Human: Yes
Balthagor wrote:



With current sanactions against the country, how would North Korea import its Uranium?


Not Kazakhstan, not Russia, not China (Xi Jin Ping don't even bothered to visit Pyongyang but the "dirty lady" claimed by the North) and all 3 of them are part of Nuclear Supplier Group which are bounded not to export Uranium to North Koreans.

http://www.nti.org/facilities/677/

http://www.pbs.org/newshour/rundown/u-s-research-north-korea-expanding-uranium-mining/


Since the facilities size and status are unknown, therefore it is appropriate to have one or two hex that capable to build 2 uranium mines will do.



Same goes to oil supplies, which must be done in Oil Derricks as it is believed North Koreans possess some oil reserves but the lack of investments and technologies to extract the oil.


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 Post subject: Re: Map Errata
PostPosted: Feb 19 2016 
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Corporal

Joined: Mar 27 2009
Posts: 5
X:1730 Y:576
The locate is near NEW CASTLE CITY in Australia.
There is a military complex with two sea port in the same slot,
--one is normal, and the other is a shadow.
The complex center is under construction too.
Could somebody fix it?
Thanks!!


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 Post subject: Re: Map Errata
PostPosted: Mar 14 2016 
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Captain

Joined: Feb 17 2016
Posts: 108
Human: Yes
Ad the strategically important öland bridg to the later scenarios:
https://www.google.se/maps/place/%C3%96 ... ed7cdcd779

Also, Liechtenstein is a part of Austria. I guess I'll just have to accept that though, and modding it in would be super easy.


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 Post subject: Re: Map Errata
PostPosted: Apr 30 2016 
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Corporal

Joined: Oct 21 2014
Posts: 3
Human: Yes
Balthagor wrote:
Armandeus wrote:
...There have been a couple of patches to the game since we brought up these errors. Could we have an estimate as to when they will be patched?...

Map errata don't actually break the game so are lower priority. This is work for Nov/Dec.


OK, sorry to "necro" this thread, but the map errata was said to be work for Nov/Dec two years ago.

I would like to request either A) the map errata go into the very next patch,

or B) make a tutorial that is clear to understand that enables users to fix the map themselves.

I have read and followed carefully the instructions at http://www.supremewiki.com/node/42 for creating a cache, and although I am able to create a cache SAV with my edited OOF file, the game does not display the cities as renamed. I tried loading the SAV many different ways, and moving it out of the Savegame folder either makes me into Egypt or makes me Korea and instantly makes me lose the game.

Battle Goat, please address this. Thank you.


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 Post subject: Re: Map Errata
PostPosted: May 20 2016 
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Private

Joined: May 20 2016
Posts: 1
Human: Yes
Hey guys,
Due to the latest decommunization laws in Ukraine following cities had changed their names (gc2020 map):
Dnipropetrovsk x1018 y163 - now Dnipro (https://en.wikipedia.org/wiki/Dnipropetrovsk#Toponymy)
Dniprodzerzinsk x1015 y162 - now Kamianske (https://en.wikipedia.org/wiki/Kamianske)
Illichivsk x997 y173 - now Chornomorsk (https://en.wikipedia.org/wiki/Chornomorsk)
Krasnoarmiysk x1031 y163 - now Pokrovsk (https://uk.wikipedia.org/wiki/%D0%9A%D1 ... 0.BD.D0.B0)
Nearly half (visual estimate) of city names inside Ukraine borders are spelled with mistakes starting from capital Kyiv (NOT Kiev and certainly not Kyyiv). Should I roster them?


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 Post subject: Re: Map Errata
PostPosted: Sep 15 2016 
Offline
Brigadier Gen.

Joined: Mar 09 2009
Posts: 691
Location: CANZUK Intelligence Service
GERMANY

The following hexes were part of the German Provence of Grenzmark Posen-Westpreußen and not Poland from 1919-1945 (x905 y138, x906 y137-8, x907 y136-8, x908 y135-8, x909 y134-8, x910 y135-8, x911 y135-7, x912 y136-7, x913 y132, and x914 y134). The capital of the provence Pila (x910 y138) should be Schneidemühl. The two hexes at x855 y150-151 make up the Eupen-Malmedy region that was re-incorperated in to Germay in 1940. You are missing a major German Base at Stendal x885 y141 this was the training school for the Fallschirmjägers and needs and airfield and a baracks.


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 Post subject: Re: Map Errata
PostPosted: Oct 08 2016 
Offline
Captain

Joined: Oct 07 2016
Posts: 124
Human: Yes
Location: Austria
Hallo,

Vaduz (AT) has a Railroad connected from CH which is wrong.
The Railroad should go up from X:876 Y:169 to X:877 Y:168 and at least finally to Bregenz (AT)

+ the most important train-connection in central Europe is missing - Budapest (HU) - Wien (AT) - Linz (AT) - Salzburg (AT) - Rosenheim (DE) - Innsbruck (AT) - Bregenz (AT) --> Zürich (CH) ... which i can understand under some terms.

Please see screens and https://www.google.at/maps/dir/Budapest-Keleti,+Budapest,+Ungarn/Z%C3%BCrich+HB,+Z%C3%BCrich,+Schweiz/@48.4972714,8.8244726,1304942m/am=t/data=!3m2!1e3!4b1!4m16!4m15!1m5!1m1!1s0x4741dc89c50b6a9f:0x4a027fbc9400390d!2m2!1d19.0840266!2d47.5003123!1m5!1m1!1s0x47900a08cc0e6e41:0xf5c698b65f8c52a7!2m2!1d8.5401898!2d47.377938!2m1!5e2!3e3

thanks

greets


Attachments:
vaduz.jpg
vaduz.jpg [ 462.58 KiB | Viewed 2290 times ]
vaduz-train.jpg
vaduz-train.jpg [ 470.04 KiB | Viewed 2290 times ]

_________________
SRU 9.0.73.1 (Steam) / W7Pro-64 eng
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 Post subject: Re: Map Errata
PostPosted: Oct 23 2016 
Offline
Captain

Joined: Oct 07 2016
Posts: 124
Human: Yes
Location: Austria
Austria - Goldhaube (Golden Hat) is missing - https://en.wikipedia.org/wiki/Austrian_air_defense and http://www.bundesheer.at/english/forces/airforce.shtml

thanks

_________________
SRU 9.0.73.1 (Steam) / W7Pro-64 eng


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 Post subject: Re: Map Errata
PostPosted: Feb 08 2017 
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Supreme Ruler
User avatar

Joined: Jun 04 2002
Posts: 20395
Human: Yes
Location: BattleGoat Studios
mrgenie wrote:
Bredasdrop - should be Bredasdorp
Col_Travis wrote:
Bredasdorp is located at x:985, y:584 and the naval prodution center at Capetown x:976, y:582 still has the wrong name, it should be Simonstown. And the British base at x:513, y:667 still has no name, it should be RAF Mount Pleasant.

_________________
Chris Latour
BattleGoat Studios
chris@battlegoat.com


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 Post subject: Re: Map Errata
PostPosted: May 11 2017 
Offline
Captain

Joined: Feb 17 2016
Posts: 108
Human: Yes
In the game, the swedish city of Visby is called "Gotland". However, Gotland is the name of the island that the city is situated on.

In case that sentence wasn't clear enough:
Visby is the correct name of the village with the coordinates X:914 Y:115


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 Post subject: Re: Map Errata
PostPosted: Sep 01 2017 
Offline
Lt. Colonel

Joined: May 19 2010
Posts: 246
Human: Yes
Balthagor wrote:
vahadar wrote:
German 1914 Infantry is missing its icon with SR1914 DLC. (unit id 191, icon id 907).
Same for Russian Empire infantry unit id 191 icon id 905

I have blank icons.

Do the meshes work though? Sounds like UGBITS4 wasn't copied over to Ultimate when it was last changed.


Flags for all german colonies in 1914 scenario are missing with SRGW dlc.
Same for british Zanzibar at least.
I guess it is the same reason as in quote.

_________________
SR:CW North Vietnam North Korea revamped mod
Mod Realistic naval, artillery, aa range from 1900 to 2010+
WIP SR1936/Ultimate - 1936 total modification mod


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 Post subject: Re: Map Errata
PostPosted: Sep 02 2017 
Offline
Supreme Ruler
User avatar

Joined: Jun 04 2002
Posts: 20395
Human: Yes
Location: BattleGoat Studios
noted, thanks.

_________________
Chris Latour
BattleGoat Studios
chris@battlegoat.com


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