Testing superior Japanese gameplay
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- Zuikaku
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Re: Testing superior Japanese gameplay
Well, the FACT is that both Austria and Czech republic were annexed. They were not a colony. They were annexed, just like the Poland was....
Vichy France was colony....
And Japan has too few ship building capability. They were quite capable building 2 Hiyo class, 2 Yamatos and a number of DDs and SSs in 1941 simultaneously. The problem was lack of steel and other industrial goods (so, in game terms, problem was with IGs and MGs, not ship fabrication facilities)....
Vichy France was colony....
And Japan has too few ship building capability. They were quite capable building 2 Hiyo class, 2 Yamatos and a number of DDs and SSs in 1941 simultaneously. The problem was lack of steel and other industrial goods (so, in game terms, problem was with IGs and MGs, not ship fabrication facilities)....
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- Balthagor
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Re: Testing superior Japanese gameplay
Some of those naval facilities where probably built after 1936. If so, it's events to build them that are missing.
And Vichy France was a Liberated (puppet) region, not a colony. But we're getting off topic...
And Vichy France was a Liberated (puppet) region, not a colony. But we're getting off topic...
- Zuikaku
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Re: Testing superior Japanese gameplay
Some of them probably. But japanese shipbuilding capacity was at least double of that in the game. And the problem is not with big ships (you really can not get many of them fast. Problem is with destroyers (although AI tends not to produce them at all) and other smaller crafts. Here is production table:Balthagor wrote:Some of those naval facilities where probably built after 1936. If so, it's events to build them that are missing.
Japan CV/CVL/CVE BB CA/CL DD Escorts Subs
1941 6 1 - - ? -
1942 4 1 4 10 ? 61
1943 2 - 3 12 ? 37
1944 5 - 2 24 ? 39
1945 - - - 17 ? 30
Total 17 2 9 63 ? 167
http://www.combinedfleet.com/economic.htm
So, only in 1942 Japan produced 4 CVs, 1 BB, 4 Cls, 10 DDs and 61 subs (not counting patrol crafts and escorts.
Japan has 4 naval production facilities in 1936. I doubt they have increased their shipbuilding capacities for several hundred percents 1936-1942.
P.S. tried to merge the tab to be more readable but failed
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- Balthagor
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Re: Testing superior Japanese gameplay
map balance is ongoing...
- Zuikaku
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Re: Testing superior Japanese gameplay
OK.Balthagor wrote:map balance is ongoing...
And maybe foot infantry should be really produced in barracks. Seems to me AI builds too few infantry. The result of that is after month or two of heavy fighting AI barely has any units left.
My suggestion is that barracks should be able to produce more foot infantry units at higher speed rates (at the cost of money, manpower and military goods), while land production facilities would produce "quality units" (tanks, guns, mounted/halftrack/IFV infantry).
Japanese anti tank guns (75mm late war models) are available without researching them at all!!
On June 29 1940 the League of Nations nuked the League of nations at location 000 ,000
But I think that is known issue. France also declared war on League of nations
And then Germany annexed France (while the fights were still in Ruhr area) and again declared war on now dead France.
Think that some events are too much hard coded and too much dependant on dates and not on things that are going on on the map.
2 months after the fall of France some ex french units (captured by Germany) seems to turn every hex they move to into french held hex! This is becoming very serious!! And after that, German Luxembourg seems to be capturing French hexes created that way. And the whole map is becoming a mess!!!
Do you need a save?
Last edited by Zuikaku on Dec 12 2013, edited 3 times in total.
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Re: Testing superior Japanese gameplay
+1 on barracks = leg infantry. That would cover a lot of smaller nations that don't have production facilities.
Or have the AI build facilities better. I think either would work.
Or have the AI build facilities better. I think either would work.
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Re: Testing superior Japanese gameplay
Actually know i suggested this before.. pretty sure I was shot down but +1 anyway.Aragos wrote:+1 on barracks = leg infantry. That would cover a lot of smaller nations that don't have production facilities.
Or have the AI build facilities better. I think either would work.
Edit: Here it is.
http://www.bgforums.com/forums/viewtopi ... 70&t=21759
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- Zuikaku
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Re: Testing superior Japanese gameplay
I know. But seeing the scope of the battle I think more and more that that was great idea. Land fabrications just have to be freed up to produce heavier equipment! And smaller nations shuld (and also any AI nation) be able to produce leg infantry relatively fast!Fistalis wrote:
Actually know i suggested this before.. pretty sure I was shot down but +1 anyway.
Edit: Here it is.
http://www.bgforums.com/forums/viewtopi ... 70&t=21759
Please teach AI everything!
- Balthagor
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Re: Testing superior Japanese gameplay
Already listed in the known issues thread.Zuikaku wrote:...2 months after the fall of France some ex french units (captured by Germany) seems to turn every hex they move to into french held hex! This is becoming very serious!! And after that, German Luxembourg seems to be capturing French hexes created that way. And the whole map is becoming a mess!!!
Do you need a save?
- Balthagor
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Re: Testing superior Japanese gameplay
There is nothing in the GUI that indicates a land build slot is class restricted. It would be a very large addition and a lot of additional complexity. It was considered again and rejected. We'll see if play testing changes our plans...Zuikaku wrote:I know. But seeing the scope of the battle I think more and more that that was great idea. Land fabrications just have to be freed up to produce heavier equipment! And smaller nations shuld (and also any AI nation) be able to produce leg infantry relatively fast!Fistalis wrote:
Actually know i suggested this before.. pretty sure I was shot down but +1 anyway.
Edit: Here it is.
http://www.bgforums.com/forums/viewtopi ... 70&t=21759
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Re: Testing superior Japanese gameplay
Fistalis wrote:Actually know i suggested this before.. pretty sure I was shot down but +1 anyway.Aragos wrote:+1 on barracks = leg infantry. That would cover a lot of smaller nations that don't have production facilities.
Or have the AI build facilities better. I think either would work.
Edit: Here it is.
http://www.bgforums.com/forums/viewtopi ... 70&t=21759
I wonder how easy it would be to mod this. Basically adding a capablity to the Barracks building.
- Zuikaku
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Re: Testing superior Japanese gameplay
I was not aware of that. My apologies for bringing this up again....Balthagor wrote:Already listed in the known issues thread.Zuikaku wrote:...2 months after the fall of France some ex french units (captured by Germany) seems to turn every hex they move to into french held hex! This is becoming very serious!! And after that, German Luxembourg seems to be capturing French hexes created that way. And the whole map is becoming a mess!!!
Do you need a save?
Please teach AI everything!
- Zuikaku
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Re: Testing superior Japanese gameplay
Maybe AI just needs a bit of balancing then....Balthagor wrote:There is nothing in the GUI that indicates a land build slot is class restricted. It would be a very large addition and a lot of additional complexity. It was considered again and rejected. We'll see if play testing changes our plans...Zuikaku wrote:I know. But seeing the scope of the battle I think more and more that that was great idea. Land fabrications just have to be freed up to produce heavier equipment! And smaller nations shuld (and also any AI nation) be able to produce leg infantry relatively fast!Fistalis wrote:
Actually know i suggested this before.. pretty sure I was shot down but +1 anyway.
Edit: Here it is.
http://www.bgforums.com/forums/viewtopi ... 70&t=21759
Please teach AI everything!
- Zuikaku
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Re: Testing superior Japanese gameplay
And now something happened to my funds. Although I was allways in solid plus with finances, (~ 1500 millions), after a few days I was in the red. Stopped my research, sold most of the units and was still massivelly in the red. My debts were ~6000 millions so I thought it was repay time. So I used cheat (for the sake of testing) and added 20000 millions to the treasury. After a few days I was again in the red and dropping rapidly. I don't know what is going on.
Please teach AI everything!
- Zuikaku
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Re: Testing superior Japanese gameplay
French navy is completely captured by Germany which was not the case! French navy should go to Vichy France instead if we want "fall of the France" event to be realistic. Not to mention that the German navy get unrealistic boost in numbers when France falls.
Please teach AI everything!