Units damaged by 50% when traded

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Micheal Berg
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Units damaged by 50% when traded

#1 Post by Micheal Berg » Nov 12 2018

Hi BG,

I`m playing a Cold War game and have noticed that once i sell units to another country, it shows up with 50% damage to the unit. It also happened to me when i purchased some units from the USA.

I am playing with merchant marine off, so the transfer of units is instantaneous

This is the first time i have seen this happen, although i normally play with MM on, so i don`t know if it is a bug or intentional.

I do not have a MOD installed and i am running the latest update from Steam.

If it is intentional, please can you re look at this. Who will ship units to a client state when it half destroyed? If not, please look into correcting it

Thanks
BM

dax1
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Re: Units damaged by 50% when traded

#2 Post by dax1 » Nov 12 2018

it's intentional.
just I'm sad that when I sell..I gain 50% :(
Con forza ed ardimento

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Balthagor
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Re: Units damaged by 50% when traded

#3 Post by Balthagor » Nov 12 2018

Micheal Berg wrote:
Nov 12 2018
...I am playing with merchant marine off...
This is why it's happening, you changed the setting
Micheal Berg wrote:
Nov 12 2018
...Who will ship units to a client state when it half destroyed
It is designed to simulate that things are packed in crates for shipping. You are also given the exact amount of Military Goods needed for the repair, so it only costs you time. In return, you can move a unit from Moscow to Houston instantly.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

Micheal Berg
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Re: Units damaged by 50% when traded

#4 Post by Micheal Berg » Nov 12 2018

Balthagor wrote:
Nov 12 2018
Micheal Berg wrote:
Nov 12 2018
...I am playing with merchant marine off...
This is why it's happening, you changed the setting
Micheal Berg wrote:
Nov 12 2018
...Who will ship units to a client state when it half destroyed
It is designed to simulate that things are packed in crates for shipping. You are also given the exact amount of Military Goods needed for the repair, so it only costs you time. In return, you can move a unit from Moscow to Houston instantly.
Thanks Balthagor, i see your reasoning for the setting.

It was frustrating though as i was attempting to assist South Vietnam against the North but the units i gifted them was not able to be used in combat right away....and could not for a long time as they had no barracks to repair in (SV had only one town left), but it ended well.

Thanks for your response

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Balthagor
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Re: Units damaged by 50% when traded

#5 Post by Balthagor » Nov 12 2018

Micheal Berg wrote:
Nov 12 2018
...was not able to be used in combat right away....and could not for a long time as they had no barracks to repair in...
This means it's working as designed :)
Chris Latour
BattleGoat Studios
chris@battlegoat.com

dax1
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Re: Units damaged by 50% when traded

#6 Post by dax1 » Nov 13 2018

Balthagor wrote:
Nov 12 2018
You are also given the exact amount of Military Goods needed for the repair,[...]
are u sure about that???
maybe I wrong, but if I built a unit and spend 10M$ and 300t MG. When I sell that unit, the other country offer me 5M+ 150t MG in $.
so..my question is..why I must sell my unit at discount??
Con forza ed ardimento

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Balthagor
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Re: Units damaged by 50% when traded

#7 Post by Balthagor » Nov 13 2018

If they offer you 5M it's because that's all it's wort to them and would be the same issue if delivered undamanged/using merchant marine. The trade price is established before the unit has half it's Military Goods removed.

Yes, it's working as designed.
Chris Latour
BattleGoat Studios
chris@battlegoat.com

dax1
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Re: Units damaged by 50% when traded

#8 Post by dax1 » Nov 14 2018

Balthagor wrote:
Nov 13 2018
If they offer you 5M it's because that's all it's wort to them and would be the same issue if delivered undamanged/using merchant marine. The trade price is established before the unit has half it's Military Goods removed.

Yes, it's working as designed.
thank you ... this is what I wanted to hear.
Con forza ed ardimento

Typhoon_SSN
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Re: Units damaged by 50% when traded

#9 Post by Typhoon_SSN » Nov 17 2018

It has always sounded logical to me, allies would either receive stuff in a partially disassembled state, or old surplus that was stored for a long time and needs some de-rusting and some cosmoline scraping :lol: plus, it simulates the need to train specialists locally so that they can use and maintain the new kit, and train new soldiers on it later on.

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