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 Post subject: Re: Unit Errata
PostPosted: Sep 01 2017 
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vahadar wrote:
German 1914 Infantry is missing its icon with SR1914 DLC. (unit id 191, icon id 907).
Same for Russian Empire infantry unit id 191 icon id 905

I have blank icons.

Do the meshes work though? Sounds like UGBITS4 wasn't copied over to Ultimate when it was last changed.

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 Post subject: Re: Unit Errata
PostPosted: Sep 01 2017 
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Balthagor wrote:
Do the meshes work though? Sounds like UGBITS4 wasn't copied over to Ultimate when it was last changed.


Yes the meshes work, it is just the icon in production list or in unit data popup.
And i made a mistake above russia unit id is 193 but you would have guessed :)

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 Post subject: Re: Unit Errata
PostPosted: Sep 02 2017 
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I think we pushed a fix for this last night. Fixed?

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 Post subject: Re: Unit Errata
PostPosted: Sep 06 2017 
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Balthagor wrote:
I think we pushed a fix for this last night. Fixed?

Late reply sorry but yes it is fixed, missing country flags are also fixed.
Thanks a lot :)

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SR:CW North Vietnam North Korea revamped mod
Mod Realistic naval, artillery, aa range from 1900 to 2010+
WIP SR1936/Ultimate - 1936 total modification mod


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 Post subject: Re: Unit Errata
PostPosted: Sep 08 2017 
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Joined: Sep 08 2017
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Hi,

I started a new game in sandbox in version 9.1.38 as the UK in 2020, and the Vanguard submarines are not present in the unit list, and I cannot build any new ones. They were available in previous versions.

Thanks,
GBedd


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 Post subject: Re: Unit Errata
PostPosted: Sep 12 2017 
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UK HAS.1 WASP helicopter has a missile cap of 24, but a max missile size of 1, and I haven't seen a missile with a size of 1. Could either the max missile size be changed to something usable, or removed completely?

The only references to it carrying missiles was the anti-tank wired guided missile SS.11 and the Anti-ship missile AS.12 so I think it should keep its missile capacity but have the max missile size increased to 2 or 3 or have some "smaller" anti-ship missiles adding.

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 Post subject: Re: Unit Errata
PostPosted: Sep 13 2017 
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SGTscuba wrote:
UK HAS.1 WASP helicopter has a missile cap of 24, but a max missile size of 1, and I haven't seen a missile with a size of 1. Could either the max missile size be changed to something usable, or removed completely?

The only references to it carrying missiles was the anti-tank wired guided missile SS.11 and the Anti-ship missile AS.12 so I think it should keep its missile capacity but have the max missile size increased to 2 or 3 or have some "smaller" anti-ship missiles adding.


also id#12089 "B.I Lancaster" missile size 1

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 Post subject: Re: Unit Errata
PostPosted: Sep 24 2017 
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My turn :)

Unit 11184, F-3, Japan, 2005.

I'm sure I created this entry sometime in 2003, anticipating the F-2 replacement. Am I correct that this would be the weblink that should be used to update this entry?

https://en.wikipedia.org/wiki/Mitsubishi_X-2_Shinshin

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 Post subject: Re: Unit Errata
PostPosted: Sep 24 2017 
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Well I cannot say for sure what you intended when you made that unit but it definitely is the best aircraft to base the in-game Japanese F-3 on ^_-


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 Post subject: Re: Unit Errata
PostPosted: Sep 25 2017 
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Yeah, I was more wondering if there has been a Japanese F-3 fighter designed and built since the F-2. If not, then it's safe to assume that was what I was trying to extrapolate.

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 Post subject: Re: Unit Errata
PostPosted: Sep 28 2017 
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Joined: Dec 08 2007
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Location: Tipton, UK
British F23 and F22-3 frigates have an ASW range of 13km, I think this should be boosted to 124km in line with other frigates of the era as they have anti sub helicopters which would normally be used as the reason for the range.

I'd probably add the type 26 to this. I think it would probably be revisiting the UK ships ASW stats as they were equipped with helicopters roughly in line with other navies.

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