a couple organisation & unit tech UI improvements

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whismerhill
Corporal
Posts: 8
Joined: Nov 28 2018
Human: Yes

a couple organisation & unit tech UI improvements

#1 Post by whismerhill » Jan 05 2019

suggestion : in research and unit production panels
-ability to see icons or text or highlighting for "excluded/favorite" units
(just got the highlighting idea since the space is kinda cramped in here but any option that shows them is fine in my book since I don't know what the engine is capable off without too deep modifications)
-ability to quickly exclude/favorite/remove exclude/remove favorite a unit (keybind ??? or I don't know maybe a right click menu ?)

suggestion : in diplomacy/trade panel :
- ability to see the full unit tech card
Last edited by whismerhill on Jan 06 2019, edited 1 time in total.

whismerhill
Corporal
Posts: 8
Joined: Nov 28 2018
Human: Yes

Re: a couple organisation & unit tech UI improvements

#2 Post by whismerhill » Jan 05 2019

some pictures for a better look at what I meant :
http://prntscr.com/m3bozk
http://prntscr.com/m3bpsb

http://prntscr.com/m3bqat

whismerhill
Corporal
Posts: 8
Joined: Nov 28 2018
Human: Yes

Re: a couple organisation & unit tech UI improvements

#3 Post by whismerhill » Jan 05 2019

my bad obsolete design already has an icon just need similar stuff for others (favorite/excluded ?)

dax1
Colonel
Posts: 485
Joined: Apr 05 2012
Human: Yes
Location: Italy

Re: a couple organisation & unit tech UI improvements

#4 Post by dax1 » Jan 05 2019

whismerhill wrote:
Jan 05 2019
suggestion : in research and unit production panels
-ability to see icons or text or highlighting for "obsolete/excluded/favorite" units
I think you making confusion...if obsolete, there is a icon at unit side...about excluded/favourite, you can choose that but in production panel if you let your minister produce new units.
(just got the highlighting idea since the space is kinda cramped in here but any option that shows them is fine in my book since I don't know what the engine is capable off without too deep modifications)
-ability to quickly exclude/favorite/remove exclude/remove favorite a unit (keybind ??? or I don't know maybe a right click menu ?)

suggestion : in diplomacy/trade panel :
- ability to see the full unit tech card
I really don't understand what u want show in that panel...
Con forza ed ardimento

evildari
Colonel
Posts: 334
Joined: Aug 10 2017
Human: Yes

Re: a couple organisation & unit tech UI improvements

#5 Post by evildari » Jan 05 2019

Maybe a technical readout like in the units screen.
I tried to add it, since the list in POP_DIP_R.HAPX looks like the unit lists.
But putting there the technical readout action was a total failure (well at least not a single CTD while i tried various possibilities)
The next best solution that actually may work (for us non-devs) is to add the statistics directly to the lb (thats a single line per item thats compiled to a (large) list of all items) like i did for some stats in my unit-atlas mod.

Code: Select all

// lets try to add a technical readout to the stuff to buy
&&HAPOB	6, 
obName	, 
obSysuse	40, 
obFlags	0x200081,
obState	0x0, 
obStyle	6, 
obUdef	0, 
obUdefxc	0, 8, 0, 97,
obAction	1861, 
obData	1860, 
obDatafmt	0, 
ToolTip	"Technical Readout", 
ToolTipSel	, 
ToolTipGrid	, 
obRect	4, 172, 48, 208,       //44x36
obSyspar	1, 
hapname	"POP_DIP_R", 
obUdefxp	, 
bitmapstyles	34, 682, 
currframe	25,
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)

dax1
Colonel
Posts: 485
Joined: Apr 05 2012
Human: Yes
Location: Italy

Re: a couple organisation & unit tech UI improvements

#6 Post by dax1 » Jan 07 2019

I would prefer something to compare the data of two units, so I can choose if develop unit A or unit B.
Con forza ed ardimento

evildari
Colonel
Posts: 334
Joined: Aug 10 2017
Human: Yes

Re: a couple organisation & unit tech UI improvements

#7 Post by evildari » Jan 07 2019

dax1 wrote:
Jan 07 2019
I would prefer something to compare the data of two units, so I can choose if develop unit A or unit B.
the best way to to this is to load the .unit file in a spreadsheet calculator program, and compare it there.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)

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