Is it possible to allow dual channels for unit sounds without having a significant performance impact on the game?
I would like to change sound effects for most units but currently we are limited to mono channels that have significantly lower quality. I'd like to see if this can be implemented before i 'get down to work'. Currently, dual channel sounds are not played at all.
Sound quality suggestion
Moderators: Balthagor, Legend, Moderators
- Uriens
- Brigadier Gen.
- Posts: 588
- Joined: Oct 05 2005
-
- BattleGoat Team
- Posts: 85
- Joined: May 03 2018
- Human: Yes
Re: Sound quality suggestion
The game should accept dual channel sound files as long as it is a .wav file using the correct codec. Sample rate should be 22050 Hz, bits per sample should be 16.
- Uriens
- Brigadier Gen.
- Posts: 588
- Joined: Oct 05 2005
Re: Sound quality suggestion
Ok, I'll give those settings a try.
- Uriens
- Brigadier Gen.
- Posts: 588
- Joined: Oct 05 2005
Re: Sound quality suggestion
Seems those settings work fine, thx. Only problem I'm having now is that sound numbers of 200 and more seem to be ignored. What is exact number range i can use for new sounds? 200 and higher seem to be ignored, 90 is where default sounds end.
-
- BattleGoat Team
- Posts: 85
- Joined: May 03 2018
- Human: Yes
Re: Sound quality suggestion
I will look into it and get back to you.
22241
22241