Hoss Porkchops wrote:I have some questions regarding a bunch of research options that don't seem to mention any benefit and don't appear to lead to any other techs. Here's some examples:
*Modern Medical X-Rays -> CT Scan Imaging
*Applied Programming->Commercial Video Gaming
*Flouridated Water Supply
These are just a couple examples off the top of my head, but there seems to be several dead-end branches of research that just don't provide any listed benefit. Why would I research these technologies?
Dead end techs.
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Dead end techs.
transferred from steam forums since i was actually curious as well.
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Re: Dead end techs.
Expanding on this topic, it seems like many, if not more than half of non-military techs have no benefit except for unlocking stuff down the chain. It would be nice to see them actually do something, so that researching something new seems like an accomplishment and not just grinding points for higher-tier stuff.
Routing garrisons can be frustrating, but in a good way. Like trying to open a carton of ready-made custard for your rhubarb crumble, knowing that the rewards will be all the sweeter for the effort.
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Re: Dead end techs.
I agree.
I will use the opportunity to suggest to have fluoridated water supply tech deleted, as it forces the country into something that is -not- a sign of scientific advantage. More and more advanced countries quit fluoridation as a method that has unproved effects and is certainly not the best method. After it is researched, the country in game can not go back, which is unrealistic.
"...Plans to add fluoride to water supplies are often contentious. Controversy relates to potential benefits of fluoridation, difficulty of dentifying harms, whether fluoride is a medicine, and the ethics of mass intervention... Out of 3200 research papers, results were inconclusive... Fluoride is feared to increase bladder tumor risks... Water fluoridation plans have been withdrawn or planned to discontinue in Germany, the Netherlands, Sweden, Japan, Switzerland, Finland... alternative strategies are more and more often used..."
Sorry about mistakes, couldn't copy-paste from a good pdf article.
P.S. Fistalis, shouldn't you be working on MW
I will use the opportunity to suggest to have fluoridated water supply tech deleted, as it forces the country into something that is -not- a sign of scientific advantage. More and more advanced countries quit fluoridation as a method that has unproved effects and is certainly not the best method. After it is researched, the country in game can not go back, which is unrealistic.
"...Plans to add fluoride to water supplies are often contentious. Controversy relates to potential benefits of fluoridation, difficulty of dentifying harms, whether fluoride is a medicine, and the ethics of mass intervention... Out of 3200 research papers, results were inconclusive... Fluoride is feared to increase bladder tumor risks... Water fluoridation plans have been withdrawn or planned to discontinue in Germany, the Netherlands, Sweden, Japan, Switzerland, Finland... alternative strategies are more and more often used..."
Sorry about mistakes, couldn't copy-paste from a good pdf article.
P.S. Fistalis, shouldn't you be working on MW
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Re: Dead end techs.
I disagree on deleting existing tech. I just want them to have some effect. Fluridate water for example should have "health care +3%" effect.
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Re: Dead end techs.
What I always found "curious" were tech that had only negative effects. While I can imagine a roleplaying situation where one would want to research dead-end tech that has no effect, I can't imagine why in the world would anyone want to research a tech with only negative effect
*propaganda tech comes to mind
*propaganda tech comes to mind
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Re: Dead end techs.
Did you even read my post, sir?Zuikaku wrote:I disagree on deleting existing tech. I just want them to have some effect. Fluridate water for example should have "health care +3%" effect.
Well, most of them are not dead-end techs. For example nuclear weapon testing. It only has huge negative results (also disproval from the public and other countries) but it is necessary to have nuclear weapons in your arsenal.number47 wrote:What I always found "curious" were tech that had only negative effects. While I can imagine a roleplaying situation where one would want to research dead-end tech that has no effect, I can't imagine why in the world would anyone want to research a tech with only negative effect
*propaganda tech comes to mind
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Re: Dead end techs.
Kristijonas wrote: Well, most of them are not dead-end techs. For example nuclear weapon testing. It only has huge negative results (also disproval from the public and other countries) but it is necessary to have nuclear weapons in your arsenal.
You missed the point. I wasn't referring to "nuclear weapons testing tech" cause you get something for that negative effect, freeking nuclear weapons , but "Propaganda tech" gives you only negative effect like increase in education cost and increase in social spending costs or something like that. It doesn't lead to anything else or give you any benefit whatsoever.*propaganda tech comes to mind
Though, I must admit this was a tech in SR2020 and I can't remember if it was present in SRCW or is it present in SR1936
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Re: Dead end techs.
Some of the 'dead end' techs can be prereqs for other techs, so that has to be considered as well.
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Re: Dead end techs.
In that case, they are not "dead end" techsAragos wrote:Some of the 'dead end' techs can be prereqs for other techs, so that has to be considered as well.
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Re: Dead end techs.
number47 wrote:Kristijonas wrote: Well, most of them are not dead-end techs. For example nuclear weapon testing. It only has huge negative results (also disproval from the public and other countries) but it is necessary to have nuclear weapons in your arsenal.You missed the point. I wasn't referring to "nuclear weapons testing tech" cause you get something for that negative effect, freeking nuclear weapons , but "Propaganda tech" gives you only negative effect like increase in education cost and increase in social spending costs or something like that. It doesn't lead to anything else or give you any benefit whatsoever.*propaganda tech comes to mind
Though, I must admit this was a tech in SR2020 and I can't remember if it was present in SRCW or is it present in SR1936
maybe have public support??
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Re: Dead end techs.
If it did have increase in public support effect coded, it didn't say so anywhere on the info panel...dax1 wrote:maybe have public support??
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Re: Dead end techs.
Exactly.number47 wrote:In that case, they are not "dead end" techsAragos wrote:Some of the 'dead end' techs can be prereqs for other techs, so that has to be considered as well.
Given some of the comments in the thread, folks were getting confused over a true dead-end tech (e.g. does nothing, supports nothing) vs. "I don't get an immediate benefit from this tech."
Personally, if it doesn't do anything, drop it.
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Re: Dead end techs.
mine was just a guess, because "propaganda" usually takes to have more consensus among the populationnumber47 wrote:If it did have increase in public support effect coded, it didn't say so anywhere on the info panel...dax1 wrote:maybe have public support??
I don't have now file for check
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Re: Dead end techs.
I remember propaganda has domestic support, international disapproval
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Re: Dead end techs.
Here you go:
"Propaganda Machine"
Public opinion of project: Indifferent
World opinion of project: Strongly opposed
Completion bonus: NONE
Infrastructure costs up to +5%
Education costs up to +2%
No benefit whatsoever
"Propaganda Machine"
Public opinion of project: Indifferent
World opinion of project: Strongly opposed
Completion bonus: NONE
Infrastructure costs up to +5%
Education costs up to +2%
No benefit whatsoever
"If everyone is thinking alike, someone isn't thinking."
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