GreenGoblin wrote:These sound like good ideas. Not sure about Crimea as an example, since Russian troops did enter the country which IRL is recognized as an act of war. Instigating coups would be pretty cool though.
Under the Kharkiv treaty Russia had the right to use the Port of Sevastopol in Ukraine. The treaty also allowed Russia to maintain up to 25,000 troops, 24 artillery systems, 132 armored vehicles, and 22 military planes on the Crimean peninsula. So they had full military access agreement per SR Ultimate.
We could debate whether reinforcement of Russian troops in Crimea was in good faith but it stayed in 25000 troops limit.
GreenGoblin wrote:Yes but in real life false flag stuff never exonerates the malicious party from international condemnation, so including it in the game would simply be an exploit. Fact is this peeps: declaring war on someone without a legitimate justification is an evil act, since war is far and away the most hideous of mankind's crimes.
That's why we need more options for dealing with hostile countries other than war. For example: embargo, international condemnation for what they haven't done, spies initeated coups to overthrow the goverment with a friendly dictatorships ) and something like "Referendum" for regions to join your country. IRL example: Crimea.
These sound like good ideas. Not sure about Crimea as an example, since Russian troops did enter the country which IRL is recognized as an act of war. Instigating coups would be pretty cool though.
That is why i said "referendum", not referendum ) Quotes suppose to show the sarcasm.
Here are few things which need to be done to make this game perfect:
1. Naval AI
- capable of using carriers
- capable of using fleets (there are improvements in this area)
2. More active diplomatic AI
- AI capable of dissolving alliances and deals
- AI honouring alliances and mutual defense pacts
- AI not asking money when offering peace (this shouldn't be hard to implement)
- AI making peace with other AI nations (no more AI vs. AI wars lasting forever and ever)
- AI being capable of starting non scripted, non historical wars with neighbours from time to time (for the sake of replayability)
- AI being able to liberate dead regions from enemy regions
- AI being able to liberate and colonize instead only annexing (even randomly doing something is better than doing only one thing)
3. More efficient unit research. AI should be somewhat more focused in unit research than it is now
4. Please give us possiblilty to wage submarine warfare against every coastal region in the world (or only aginst major region like UK, USA, USSR, Germany, Italy, Japan, Netherlands). Battle for Atlantic is great feature and we should be able to attack merchant ships of all our enemies (who attempt to do overseas trade), not only UK
5. AI should refrain itself from sending units through hexes with no or very low supply
6. More active air AI
- Using massive airpower to assist ground units in big battles
- Using transports to resupply stranded units
7. Toning down overpowered units (like engineers and motorized infantry)
I would like to see more control over building on the colonies, such as repair, deactivate, decommission facility.
I think if we are able to build there, we should also be able to do repairs, deactivate or to destroy unneeded facilities.
So we will also have more control on colony production, for example if we dont want colony to produce rubber, we just deactivate or demolish all rubber production facilities.
Not to mention repairs, which I think is also very important to have control on own colonies.
Commenting on an SR game seems largely to be an act of futility but here I go:
Give us a toggle in the Land tab that causes a popup showing the numeric supply value of the hext anytime the cursor is held over a hex. This would stay on no matter which tab was active.
At present it is a royal PITA to try to turn on/off or scrap facilities in high versus low supply hexes and the supply overlay is only partially helpful.
What is needed is a "Supply value Mode" for the cursor such that, while one is in any other land tab display overlay (but especially the production tab with the facilities highlighting sub-tab) your cursor displays the supply values of hexes. Spotting all the low vs high supply hexes that any particular facility type is built in and MOREOVER, choosing which relative supply level to adopt as the cutoff for "you get turned off" versus "you get turned on" or "you get scrapped."
Related to this: give us a toggle in the facilities window of each commodities window that allows us to work through the list by curent supply level. A simple toggle switch with three locations: High to Low / Default / Low to High.
Want to turn off all your ineffecient coal mines? Toggle Low to High and start clicking Take off line. Want to turn on the best of the ones you turned off a while back: Toggle High to Low and start clicking take online.
Change the flag of Korea to present day south korea. http://en.wikipedia.org/wiki/Provisiona ... c_of_Korea
Loyalty of Taiwan should be to the republic of China like Manchukuo. (Also an event should change the name of China to Taiwan)