Current Suggestions

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bluestreak2k5
Captain
Posts: 123
Joined: Jan 14 2014
Human: Yes

Current Suggestions

Post by bluestreak2k5 »

If I missed some just PM me and I'll add it.

UI changes:
Set minister controls from game start options: http://www.bgforums.com/forums/viewtopi ... 70&t=22218
Sales UI changes: http://www.bgforums.com/forums/viewtopi ... 70&t=22189
Repairing structures ideas: http://www.bgforums.com/forums/viewtopi ... 72&t=22199
Less Clicks, make things more standard: http://www.bgforums.com/forums/viewtopi ... 70&t=21938
http://www.bgforums.com/forums/viewtopi ... 70&t=22161
http://www.bgforums.com/forums/viewtopi ... 70&t=21901
Manual take/payoff Bonds: http://www.bgforums.com/forums/viewtopi ... ilit=bonds
Land Transport command: http://www.bgforums.com/forums/viewtopi ... 70&t=22154
http://www.bgforums.com/forums/viewtopi ... 70&t=21766
Select units by type/function (Example: engineers): http://www.bgforums.com/forums/viewtopi ... 70&t=22160
http://www.bgforums.com/forums/viewtopi ... 70&t=21429
Redesign/improve unit trading system: http://www.bgforums.com/forums/viewtopi ... 34&start=0
Units UI rebuild: http://www.bgforums.com/forums/viewtopi ... 70&t=21900
New Unit mission "Resupply": http://www.bgforums.com/forums/viewtopi ... 70&t=22029
More labor information: http://www.bgforums.com/forums/viewtopi ... 70&t=21933
Move around map with Keyboard: http://www.bgforums.com/forums/viewtopi ... 70&t=21852
Create colonies/countries form loyalty: http://www.bgforums.com/forums/viewtopi ... 3&start=15
Army/Theater Management: http://www.bgforums.com/forums/viewtopi ... 70&t=22194
Game options have no hover text telling you what they mean: http://www.bgforums.com/forums/viewtopi ... 70&t=21951

Additions to the game:
Production efficiency for using Hex resources: http://www.bgforums.com/forums/viewtopi ... 70&t=22208
Peacetime/wartime modifiers: http://www.bgforums.com/forums/viewtopi ... 70&t=22248
Unit production efficency/gearing: http://www.bgforums.com/forums/viewtopi ... 70&t=22249
Naval groups Feature: http://www.bgforums.com/forums/viewtopi ... 72&t=22267
Horse supply carts + country specific transports: http://www.bgforums.com/forums/viewtopi ... 70&t=22177
Sweden becomes aligned with Axis after Norway annexation: http://www.bgforums.com/forums/viewtopi ... 70&t=22172
Korea and japan Colonies discussion: http://www.bgforums.com/forums/viewtopi ... 70&t=22082
Embargoes: http://www.bgforums.com/forums/viewtopi ... 70&t=21455
http://www.bgforums.com/forums/viewtopi ... 70&t=22033
http://www.bgforums.com/forums/viewtopi ... 70&t=21896
More Advanced political system and parties: http://www.bgforums.com/forums/viewtopi ... 70&t=22088
Buildable Emplacements: http://www.bgforums.com/forums/viewtopi ... 70&t=22095
Setting priorities for Research/rearrange current research order: http://www.bgforums.com/forums/viewtopi ... 70&t=22094
Loyalty rework/ideas: http://www.bgforums.com/forums/viewtopi ... 70&t=17295
Gaining technology/units from annexation: http://www.bgforums.com/forums/viewtopi ... 70&t=21948
Breaking World market up into Allies/Neutral/Axis markets so they can't trade with each other during war: http://www.bgforums.com/forums/viewtopi ... 70&t=22010
Annex Colonies: http://www.bgforums.com/forums/viewtopi ... 70&t=21932
More complex Electricity trading (basically US can only trade with Mexico or Canada): http://www.bgforums.com/forums/viewtopi ... 70&t=21908
New Technologies to increase production: http://www.bgforums.com/forums/viewtopi ... 70&t=21880
Transit through Canals/waterways: http://www.bgforums.com/forums/viewtopi ... 70&t=21832
Civil/Military revolts: http://www.bgforums.com/forums/viewtopi ... 70&t=21767
Airplanes have to be ferried across ocean, not fly from US to Britain: http://www.bgforums.com/forums/viewtopi ... 70&t=21603
Convoys for trading: http://www.bgforums.com/forums/viewtopi ... 70&t=21704
New Unit classes (although I remember something about a limit the code has): http://www.bgforums.com/forums/viewtopi ... 70&t=21377


[Edit by moderator: stickied, thanks for the effort!]
Last edited by bluestreak2k5 on Feb 04 2014, edited 2 times in total.
User avatar
Zuikaku
General
Posts: 2394
Joined: Feb 10 2012
Human: Yes

Re: Current Suggestions

Post by Zuikaku »

There is many more (like improved population migrations), but is there any specific use of repeating all of that??
Please teach AI everything!
Mrmustachieo
Warrant Officer
Posts: 28
Joined: Jan 18 2014
Human: Yes

Re: Current Suggestions

Post by Mrmustachieo »

May I also suggest that they add a contern? on the axis allies bar, it could put axis in the middle and change its color to black, and put contern as red on one side and allies as blue on another, so that after ww2 the game can continue as the cold war?
suaske666
Major
Posts: 157
Joined: Apr 02 2013
Human: Yes

Re: Current Suggestions

Post by suaske666 »

Mrmustachieo wrote:May I also suggest that they add a contern? on the axis allies bar, it could put axis in the middle and change its color to black, and put contern as red on one side and allies as blue on another, so that after ww2 the game can continue as the cold war?
+1 but i know they won't do this
Graham34
Corporal
Posts: 8
Joined: Jan 14 2014
Human: Yes

Re: Current Suggestions

Post by Graham34 »

Ok this is abit long winded so im sorry in advance.

Is it posible to get the AI to deploy less units in peace time for example the AI will only deploy a percentage of its forces depending on its defcone level maybe 10% level 5 25% level 4 50% level 3 75% level 2 and full deploy at Defcone 1 and when the defcone level falls again the AI will reserve and deploy units based on the threat level.
Basicaly the AI deploys to many units in peace time crippeling all there economys.

Also if its posible the AI in general needs to be more inteligent when running there nations this may have already been sugested so i apologise if it has. My game is at 1950 and im the UK. All the other nations are ruined economicaly because the AI dose not know what its doing they over deploy and do nothing to develope there nations. I raise taxes and lower prices for goods this seems to help with supply and demand even with national spending at recomended levels. Saddly the AI will sell there reserves even though they can not meet demand.

At the start of the game the Germans do seem to build much of an Air force which in the 1940s was key to there superiority in Europe i seem to remember my grandad saying that the French war was lost because the gerrys simply flew over them forceing the frence to retreat and the Brits to abandon its army at dunkirk as well as the Germans invading the low cuntries so maybe getting the German AI to focas a little more on its Air power as by time 1939 comes round they don't even have ME 109s, HE 111s JU88s or 87s Dorniers or ME 110 which were used in the Battles of France and Britain. also at no point do the US come up with the P51 mustang, Gruman Helcat, Corsair or Duglas Decota.

Also is it posible to make the USA more inclined to help its allies during the war instead if sitting around in the US watching it all on CNN or which ever news channels were going at the time then again it was probubly the radio as tv had not been invented yet this also applys to Canada. Basicaly the British empire had the war won by mid 1943 the Germans or the Japs wernt much oposition.

1 last thing is posibly improving Navel units Navigation from Europe to Aisa as they get stuck in Burma that also happends when trying to get to the bulkans they get stuck by Italy.
bluestreak2k5
Captain
Posts: 123
Joined: Jan 14 2014
Human: Yes

Re: Current Suggestions

Post by bluestreak2k5 »

Guys... if you want your ideas to be heard start a new thread, don't post in this one.

I only created this thread to help Steam and BGforum users help keep track of everything that's been suggested and talked about.

Everything else posted in this thread is ignored.
Aximili55
Corporal
Posts: 2
Joined: Feb 15 2014
Human: Yes

Re: Current Suggestions

Post by Aximili55 »

Ability to upgrade or retrain your units. IE train Infantry units to newer versions or reequip them with better weapons. A quick way to see how many of what type of units I Have. Also, I would like to see if we can see the stats of Units other countries sell us so we can determine if it is a good deal or not.
Bennio
Sergeant
Posts: 22
Joined: Feb 14 2014
Human: Yes

Re: Current Suggestions

Post by Bennio »

This game is becoming more and more perfect. I really appreciate the devs effort on this one. Well done!

That said It can be even better with more immersion elements.

-Invidual leaders/heros

I would love to see every nation create own leaders that they can attach to a unit/stack formation that represents curtain % bonuses based on leader qualities specialities (and class: Land, air and naval). Names and figure could be totally randomised and could also have negative effects and with possibilities of raising lowering values based on events. This can create Heros and "clowns".

Example:

Fred Rutgerson 33y, 3% Soft attack bonus, 1% Hard attack bonus, -2% (minus) supplies. Then this leader if attached to a unit or a facility can upgrade or degrade in values depending on experience and incidents.

The quality and quantity of the leaders can be generated by values like population, literacy, Research efficiency, DAR and other values.


-Resource information

More detailed data of each resource within the hex. That before building we know more about the quality and quantity of the resources within the Hex. This will make us ponder how many of the slots is good for revenue. Or what resource site is essential to destroy/gain from the enemy

Example:

The Hex has 6(?) resourse slots. Let say its ore. Then the supply state it supply is 33%. Within that Hex there is a 87%, 55%, 37%, 2%, 15% and a 72% slot. With data information showing what each slot can gain (ton measurement etc). This makes for more strategical decicions around resources . Where to build, how many slots to develop within the hex, and what sites/resource slots to conquer/destroy of the enemy.
Bennio
Sergeant
Posts: 22
Joined: Feb 14 2014
Human: Yes

Re: Current Suggestions

Post by Bennio »

Come to think of it.

Instead of only miltary leaders the bonuses (and "handicaps") could apply to all branches. Industry,research, miltary and so on. Talented persons could be attached to a consumer building, research facility or a unit etc and get added bonuses (plus and minuses). This can also open up the possbility for modders to import historical figures that had a real in importance for that country. In battle but also in domestic progression and research. Example: The germans had many talented scientist that they used during the war. Instead of the having many more research facilities they can get a bonus from theese charecters. Same applies in production and other areas.

Its a realistic feature, but also creates more immersion if your nation can create a random talented person that can make a real diffrence for you country in some areas of expertice.
General Zod
Corporal
Posts: 9
Joined: Apr 10 2014
Human: Yes

Re: Current Suggestions

Post by General Zod »

I think there should be the option for a scenario in sandbox mode to let you start in the cold war era or 2020 and if this would be at all possible an option to change the UI to the way it was in the old Supreme Ruler 2020 (including left click troop movement and right clicking would give you the options to entrench, bombard, Etc.) I also think that the government tabs should be shrunken down I feel it dominates the screen especially when you select a unit.
Jacklax100
Lieutenant
Posts: 67
Joined: Nov 30 2013
Human: Yes

Re: Current Suggestions

Post by Jacklax100 »

Mrmustachieo wrote:May I also suggest that they add a contern? on the axis allies bar, it could put axis in the middle and change its color to black, and put contern as red on one side and allies as blue on another, so that after ww2 the game can continue as the cold war?
What do you mean by contern?
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Zuikaku
General
Posts: 2394
Joined: Feb 10 2012
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Re: Current Suggestions

Post by Zuikaku »

Jacklax100 wrote:
Mrmustachieo wrote:May I also suggest that they add a contern? on the axis allies bar, it could put axis in the middle and change its color to black, and put contern as red on one side and allies as blue on another, so that after ww2 the game can continue as the cold war?
What do you mean by contern?
Commintern I suppose....
Please teach AI everything!
Jacklax100
Lieutenant
Posts: 67
Joined: Nov 30 2013
Human: Yes

Re: Current Suggestions

Post by Jacklax100 »

Zuikaku wrote:
Jacklax100 wrote:
Mrmustachieo wrote:May I also suggest that they add a contern? on the axis allies bar, it could put axis in the middle and change its color to black, and put contern as red on one side and allies as blue on another, so that after ww2 the game can continue as the cold war?
What do you mean by contern?
Commintern I suppose....
WELL WHAT DOES IT MEAN? Sorry.
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number47
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Posts: 2655
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Location: X:913 Y:185

Re: Current Suggestions

Post by number47 »

Jacklax100 wrote:WELL WHAT DOES IT MEAN? Sorry.
WHY ARE YOU SHOUTING??? :P

Google is your friend and even searching for the misspelled name you got here would still lead you to...Comintern
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr
Jacklax100
Lieutenant
Posts: 67
Joined: Nov 30 2013
Human: Yes

Re: Current Suggestions

Post by Jacklax100 »

number47 wrote:
Jacklax100 wrote:WELL WHAT DOES IT MEAN? Sorry.
WHY ARE YOU SHOUTING??? :P

Google is your friend and even searching for the misspelled name you got here would still lead you to...Comintern
Please click this link so you know that : https://www.youtube.com/watch?v=fCVHpnixj88 :x
Oh you mean communists. Why didn't you say so? I know what communism is and I HATE IT! Oh I remember what we are yelling about, it's communists.
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