Feedback request: Declare War GUI

Have a feature request for SRU? Post here.

Moderators: Balthagor, Legend, Moderators

Post Reply
User avatar
Balthagor
Supreme Ruler
Posts: 22106
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Feedback request: Declare War GUI

Post by Balthagor »

I'm sure most of you have by now noticed the changes to the declaration of war panel. I have some thoughts on how to improve it further but David suggested we get user feedback. We have classically forced a "two push" system so users don't accidentally push it. The graphic design actually showed the button with the turned key pushed in but because it goes away as soon as you push it the second time, you don't actually get to see that graphic.

Any thoughts on this element?
18543
Chris Latour
BattleGoat Studios
chris@battlegoat.com
Aragos
General
Posts: 1431
Joined: Jan 13 2005
Location: Washington, DC

Re: Feedback request: Declare War GUI

Post by Aragos »

Has kept me from going to war before I meant to more than once. Good change, IMHO.
Hundane
General
Posts: 1858
Joined: Sep 11 2008

Re: Feedback request: Declare War GUI

Post by Hundane »

We have classically forced a "two push" system so users don't accidentally push it.
I like the 2 push system but the key turning is hardly noticeable. You get a small ping sound like on everything else you push. I would suggest a key turning sound or something akin to some sort of short alarm or warning bell going off.

Maybe even make some sounds region specific.
User avatar
Balthagor
Supreme Ruler
Posts: 22106
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Feedback request: Declare War GUI

Post by Balthagor »

Well if not a key, what should it look like? Wide open to ideas on this...
Chris Latour
BattleGoat Studios
chris@battlegoat.com
Hundane
General
Posts: 1858
Joined: Sep 11 2008

Re: Feedback request: Declare War GUI

Post by Hundane »

Well if not a key, what should it look like?
Key works for me but you could use a

Lighted Toggle switch turn from green to yellow to red.
Green button that pushed turns yellow then red when pushed again.


Whatever is used , I would suggest adding a sound to both pushes or turns or whatever to add depth. Anything other than that common ping thats associated with most clicks.
User avatar
Balthagor
Supreme Ruler
Posts: 22106
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Feedback request: Declare War GUI

Post by Balthagor »

Hundane wrote:Green button that pushed turns yellow then red when pushed again...
Only problem here is you would never see the red. Once it is "pushed again" you're at war and the button hides.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
PyongYang
Colonel
Posts: 267
Joined: Aug 23 2011
Human: Yes

Re: Feedback request: Declare War GUI

Post by PyongYang »

I like the aesthetic of the key, but it would benefit from a more noticeable animation and sound when turned.
bluestreak2k5
Captain
Posts: 123
Joined: Jan 14 2014
Human: Yes

Re: Feedback request: Declare War GUI

Post by bluestreak2k5 »

What about instead of the key turning sideways when clicking it, we instead make it "open a box" and a big red button appears. Could even use the old button as the second animation.

Would provide instant feedback to the user like hey maybe I shouldn't do this.
dax1
Brigadier Gen.
Posts: 511
Joined: Apr 05 2012
Human: Yes
Location: Italy

Re: Feedback request: Declare War GUI

Post by dax1 »

..........the plastic cover for protects the button...so you must open the cover before push the button..
You do not have the required permissions to view the files attached to this post.
Con forza ed ardimento
User avatar
mfisher12
Lt. Colonel
Posts: 223
Joined: Aug 23 2008

Re: Feedback request: Declare War GUI

Post by mfisher12 »

dax1 wrote:..........the plastic cover for protects the button...so you must open the cover before push the button..
I like that. While protecting a key turn wasn't a "thing" until the '60s, the players do live in the modern world. In terms of symbolism, it's perfect.
bluestreak2k5
Captain
Posts: 123
Joined: Jan 14 2014
Human: Yes

Re: Feedback request: Declare War GUI

Post by bluestreak2k5 »

Just to clarify what I meant before, I was thinking keep what you have right now where

Key in slot
Click once = "turns key to the right"
Some sort of transition animation
Box appears with Red Button (could use red button from before patch 17)
Click the red button = "go to war"
User avatar
BattleGoat
General
Posts: 1227
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios
Contact:

Re: Feedback request: Declare War GUI

Post by BattleGoat »

dax1 wrote:..........the plastic cover for protects the button...so you must open the cover before push the button..
Only problem with this is the overhead perspective of the button. I do like this and it was sort of the concept for the Declare War button in Cold War. I'll see what our Graphic Artist can make of it...
- David
mrgenie
Brigadier Gen.
Posts: 923
Joined: Jul 08 2008

Re: Feedback request: Declare War GUI

Post by mrgenie »

The new key feature suits very well. I never accidentally declared war on anyone..

YOu can also reload a saved game if it happens..

But in case you like to hear options, a 2 key dashboard is another option..

1 key to ARM the 2nd key
Once the 2nd is armed, you can turn it..

A "2-click" can happen if someone has a double click on very fast in the windows settings..
but by having 2 keys, 1 to arm and 1 to launch you even prevent the double click..

But in my opinion, leave it as it is.. like I said, if it ever happens, a double click going to war
accidentally, simply load a saved game.. shouldn't be that hard to load a saved game :P
[UI-MOD] All-In-One viewtopic.php?f=91&t=31906
Post Reply

Return to “Suggestions - SRU”