redindus wrote:geminif4ucorsair wrote:
I got one question here, when resources are collecting from vary places, does it have to be transported to homeland? Or does it automatically added to resource pools? If resources are somewhere in USA, it should be automatically and for Japan that needed crude oils from Miri, should be transported by tankers.
When you make a trade, it automatically goes to the other region.
The Player Option box has a check you can make called "Diplomatic Merchant Marine"....this places merchant marine units into the game, but only for the movement of military units, and you can track their progress across the seas as such. It's an option that is favored by past Forum comments and seems to work well.
The idea of tracking commercial merchant marine shipment would be a nightmare, even with a side-bar or other box separately tracking these,
so the "trade transaction" has an immediate effect. Example: Japan buy $1M worth of oil from the Dutch East Indies in exchange for an equal amount of Japanese Goods - Industrial.....once agreed to, each region benefits with their addition at the end of the day's trade.[/quote]
I was hoping it would transfer that goods by oversea with merchant/tankers to be more accurate. Another word, how did the Americans crippled Japan's will to fight? The keys is crippling their supply lines and their resources pouring in to the homeland to make more combat units and fueling their hardwares. If this automatically adding resources on the next day, it would be unrealistic here.
Another words, after Japan hit Pearl Harbor, Japan knew that they need to get resources elsewhere due to embargo against her from USA. So she simply get crude oils and other resources throughout Dutch East Indies. Would have to use merchants and tankers to ship them to homeland of Japan.[/quote]
Tracking several million tons of trade-created merchant shipping would overly clutter the map, if that is what you are suggesting. My idea for a solution to this critical issue, would be fore BG to set-up a automatic "delay before delivery", dependent on the distance btw regions trading - or a automatic # of days to cross the Pacific (or other oceanic bodies).
Land-based trade might be based on Rail transit times (av. say 50-km) between Capitals of each of the countries.
There is little question that the American submarine service did the greatest damage to the civilian merchant marine service and crippled Japan's war-making ability, to a large degree. The problem is how to game this in an "operational" computer game.
Several Pacific War board games have established a "ratio" between the number of submarines deployed versus enemy Escorts deployed, resulting in a tonnage sunk calculation....in some ways, this works, as long as it is adjusted by certain other factors and re-done every year.
Some other calculations might be added - achieving Improved Torpedo Designs (i.e. reliable magnetic exploder - reliable warheads) factoring in # of maritime patrol hunting aircraft deployed; technology in COMINT (communications intelligence)/SIGINT (signals intelligence) - i.e., breaking the Japanese military codes (or any countries - which is not yet in the technologies tree of the SR-series.
Am sure BG would welcome a well researched concept that could be programmed.
My guess ATM, it is too much to introduce except under a future Update or "next game"/game "rework" release.