Map editor?
Moderators: Balthagor, Legend, Moderators
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- Colonel
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Map editor?
Ok, so I can't find the map editor in any of the games after sr2010. Is it gone or am I just an idiot? If it is gone is there a plan to make one for SR1936?
- Balthagor
- Supreme Ruler
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Re: Map editor?
There hasn't been one since SR2010. No plans announced yet regarding Mapeditors.
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- General
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Re: Map editor?
Would be nice to be able to edit the terrain and loyality layers
Happy Linux user!
Links: List of Mods
Links: List of Mods
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- Colonel
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Re: Map editor?
Hence why SR2010 still holds a special place in my heartHullu Hevonen wrote:Would be nice to be able to edit the terrain and loyality layers
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- Major
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Re: Map editor?
Hey Balth, now that SR Ultimate has a map editor, how about helping out the SRCW players with a similar tool?Balthagor wrote:There hasn't been one since SR2010. No plans announced yet regarding Mapeditors.
- Balthagor
- Supreme Ruler
- Posts: 22099
- Joined: Jun 04 2002
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- Location: BattleGoat Studios
Re: Map editor?
Just to clarify, there is no official map editor released at this time. A user has found our development build attached to the game. We're still working on a map editor which would be for SRU and SRGW.
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- Major
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Re: Map editor?
Pity, I was hoping there would be one of SRCW in the works tooBalthagor wrote:Just to clarify, there is no official map editor released at this time. A user has found our development build attached to the game. We're still working on a map editor which would be for SRU and SRGW.
One more question, I've read that SRU has a new game engine. Could you give a few examples how this will effect gameplay when compared with earlier iterations of SR?
- Balthagor
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Re: Map editor?
That new game engine was introduced about 3 years ago. I don't remember all the differences. New features would be listed on the Steam store page.
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- Major
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Re: Map editor?
Is the developer build of the map editor still accessible and usable? I'm asking because I might think of buying ultimate on steam sale if that is the case.Balthagor wrote:That new game engine was introduced about 3 years ago. I don't remember all the differences. New features would be listed on the Steam store page.
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- Brigadier Gen.
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Re: Map editor?
Todays (20.DEZ.2017) SRU Version 9.1.38 has still a working integrated Mapeditor.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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- Major
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Re: Map editor?
Thanks! Bought it on sale.EVILDARI wrote:Todays (20.DEZ.2017) SRU Version 9.1.38 has still a working integrated Mapeditor.
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- Major
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Re: Map editor?
Could we have a road remover?
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- Major
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Re: Map editor?
Yes, will be very handyoberkommando wrote:Could we have a road remover?
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- Brigadier Gen.
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Re: Map editor?
in the SRGW executable there was (dont have it installed anymore - cant verify current status) an option to remove all roads from the world with one click.
in the SRU executable it is not included.
I rather wish for a remove all rails button - was quit the chore to remove all rails for my mars mod - and i still found a few KM of rails in my playtests.
Now i wonder if that same single-hex transportation remover UI-function could be ported to the game...
in the SRU executable it is not included.
I rather wish for a remove all rails button - was quit the chore to remove all rails for my mars mod - and i still found a few KM of rails in my playtests.
Now i wonder if that same single-hex transportation remover UI-function could be ported to the game...
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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- Brigadier Gen.
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Re: Map editor?
now we have Map Editor, so now we can create a save for build a scenario.
now I'm asking if in future will be possible from save to files ( reverse recache).
bye and thank u devs for last summer update,I have been waiting for a long time for the function of releasing an occupied region as a colony.
now I'm asking if in future will be possible from save to files ( reverse recache).
bye and thank u devs for last summer update,I have been waiting for a long time for the function of releasing an occupied region as a colony.
Con forza ed ardimento