Foriegn bases
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- Ruges
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Foriegn bases
This is somthing that has been talked about before. But I think I might have a solution that would fit into the current game mechanics.
The ability to build bases on foriegn territory.
First off it would be seperated into two types. Military and economy. With treaties required to build them. For instance in order to build a baracks on anouhter countries territory, it would require you to have a military treaty, and then you build the strucutre on that territory (the hexes ownership does not change hands), only the structure is marked with the flag of the owning country.
This way you dont have to have a forign country occupy an entire hex when it has a base at those locations. Infact you might see a single hex have two bases. One from the host country, and one from the foriegn. It seems like somthing like this might be a solution to a problem you have been dealing with for awhile now BG. And by doing this way, I think it would work with your current game design.
This could even be taken a bit further. and have treaties for specific building types. You might have barracks, airfields, and seaports under one treaty type. And then fabrications under anouther. Or maybe even a treaty for each type of structure.
And when you start looking at the economic structures, Well there are a ton of possibilities that can be done here. basicaly opening a whole new area of the game.
The ability to build bases on foriegn territory.
First off it would be seperated into two types. Military and economy. With treaties required to build them. For instance in order to build a baracks on anouhter countries territory, it would require you to have a military treaty, and then you build the strucutre on that territory (the hexes ownership does not change hands), only the structure is marked with the flag of the owning country.
This way you dont have to have a forign country occupy an entire hex when it has a base at those locations. Infact you might see a single hex have two bases. One from the host country, and one from the foriegn. It seems like somthing like this might be a solution to a problem you have been dealing with for awhile now BG. And by doing this way, I think it would work with your current game design.
This could even be taken a bit further. and have treaties for specific building types. You might have barracks, airfields, and seaports under one treaty type. And then fabrications under anouther. Or maybe even a treaty for each type of structure.
And when you start looking at the economic structures, Well there are a ton of possibilities that can be done here. basicaly opening a whole new area of the game.
- number47
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Re: Foriegn bases
Interesting ideas...thumbs up Ruges!
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- General George Patton Jr
- General George Patton Jr
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Re: Foriegn bases
Thumbs up from me as well
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- Chesehead
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Re: Foriegn bases
Sounds like a good idea. One thing I noticed as the Soviet Union is that E. Germany has few airbases and airfields, and it would be nice to build a couple more to based hoards of aircraft out of.
I think fabrication facitilies is streching it a little bit depending on whether you consider them "training" facilities or actual factories.
I think fabrication facitilies is streching it a little bit depending on whether you consider them "training" facilities or actual factories.
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Re: Foriegn bases
Factories no' but i think oil buildings and ore buildings would be good. And also the military bases
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- Brigadier Gen.
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Re: Foriegn bases
I don't think that mil fabs should be allowed, but airfelds, barracks, supply depots and sea piers could be allowed.
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Re: Foriegn bases
Interesting idea...
They will have to track the owner of every single building in the map and will have to resolve stuff like Country A attacking a Country B hex, on which Country C owns some buildings but it is not at war with A ... Attack could be in many different ways : artillery, area missiles, plain capture...etc...
Balth, move to 1936?
They will have to track the owner of every single building in the map and will have to resolve stuff like Country A attacking a Country B hex, on which Country C owns some buildings but it is not at war with A ... Attack could be in many different ways : artillery, area missiles, plain capture...etc...
Balth, move to 1936?
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Si vis pacem, para bellum
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Isaac Asimov, Salvor Hardin in "Foundation"
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Si vis pacem, para bellum
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It is hard to free fools from the chains they revere.
Voltaire
- Balthagor
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Re: Foriegn bases
This si something I have been wishing for since 2020. I hope this is possible, and gets in the game.
- Ruges
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Re: Foriegn bases
If country C builds a base in country A. and then country B declares war on A and captures the hex containing the base. Country B takes control of the base unless country C has the base treaty with country B.Draken wrote:Interesting idea...
They will have to track the owner of every single building in the map and will have to resolve stuff like Country A attacking a Country B hex, on which Country C owns some buildings but it is not at war with A ... Attack could be in many different ways : artillery, area missiles, plain capture...etc...
Balth, move to 1936?
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- Lieutenant
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Re: Foriegn bases
In that case I agree with ruges. Country C would just loose ownership of the base unless they have the proper training. It would add some amount of CB for country C to attack country B. But more then likely country C would be helping country A out in the war anyway if they had a treaty for bases it would only make sense they have mutual defense as well
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Re: Foriegn bases
Treaty not training.......smartphones
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Re: Foriegn bases
How do you imagine Belgium or any other minor country building military bases on US/UK territory?
AI accept treaties easily even in Cold War.
AI accept treaties easily even in Cold War.
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Re: Foriegn bases
What if it were limited to just major world powers via how much building capacity they have. For instance maybe in order to get a military building treaty for land forces to show up in the diplomacy scr een you'd have to have 25 active land fabrications. Same for air and sea but maybe smaller requirements. This would limit it to only major world powers having bases around the globe.
- Ruges
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Re: Foriegn bases
That would actually be something for BG to think about. Because that is getting in the realm of what works in side the game engine.