Improved BattleGroup Control

Have a feature request for SRU? Post here.

Moderators: Balthagor, Legend, Moderators

Post Reply
Hullu Hevonen
General
Posts: 3604
Joined: Dec 11 2008
Location: Turunmaa/Turunseutu, Suomi
Contact:

Improved BattleGroup Control

Post by Hullu Hevonen »

I would like to see increased/enhanched battlegroup control.
*More hotkey functions, now when you go past battlegroup 11 the hotkeys number don't pick the battlegroup(say bg43). Improvement suggestion, could you add say ctrl+number combo, as long as you hold ctrl, you could enter a long number to get the appropriate bg.
*A function to add a certain unit to a certain bg. Personally I organize my armies into "Brigades" consisting of 7 units, now during combat it's normal that you loose 1, 2 or more of those. I would like a feature that allows me to directly assign new units to that bg while it's in combat so that I can directly pursue the enemy in full streanght without having to gather my bg somewhere, hit remove and add bg.
*Assign battlegroups to reserved units
*Deploy/Mobilize reserved battlegroup
*Ou and the old SR2020 features of renaming etc bg's as well ;)

It feels like you introduced a new cool feature, but left it unfinnished
Happy Linux user!
Links: List of Mods
User avatar
Balthagor
Supreme Ruler
Posts: 22082
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Improved BattleGroup Control

Post by Balthagor »

The importance of this seems reduced when to my knowledge no one is using the mod that puts back even 2020's level of BattleGroup control...
Chris Latour
BattleGoat Studios
chris@battlegoat.com
Hullu Hevonen
General
Posts: 3604
Joined: Dec 11 2008
Location: Turunmaa/Turunseutu, Suomi
Contact:

Re: Improved BattleGroup Control

Post by Hullu Hevonen »

Balthagor wrote:The importance of this seems reduced when to my knowledge no one is using the mod that puts back even 2020's level of BattleGroup control...
*am actually trying it at moment of reading your reply* and my first thought is "yay! :-) ". But I suggested 4 other points as well of whitch the hotkey function would be most important. and also some sort of hierarchy based battlegroup system would come in handy when playing countries like China, Russia or US, say you could organize battlegroups into Supergroups or something.
Happy Linux user!
Links: List of Mods
Draken
General
Posts: 1168
Joined: Jul 14 2004
Human: Yes
Location: Space Coast, FL

Re: Improved BattleGroup Control

Post by Draken »

Balthagor wrote:... no one is using the mod that puts back even 2020's level of BattleGroup control...

Huh? What mod is that???? What did I miss?????? (link)

Edit:
Found it:
http://www.bgforums.com/forums/viewtopi ... od#p148242

Well.. I'll give it a try and report back .... Hope I will count as some one :P :D
Violence is the last refuge of the incompetent.
Isaac Asimov, Salvor Hardin in "Foundation"
-
Si vis pacem, para bellum
-
It is hard to free fools from the chains they revere.
Voltaire
User avatar
Balthagor
Supreme Ruler
Posts: 22082
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Improved BattleGroup Control

Post by Balthagor »

I've been waiting for you to try it! Guess I should have PMed it to you :)
Chris Latour
BattleGoat Studios
chris@battlegoat.com
Draken
General
Posts: 1168
Joined: Jul 14 2004
Human: Yes
Location: Space Coast, FL

Re: Improved BattleGroup Control

Post by Draken »

Balthagor wrote:I've been waiting for you to try it! Guess I should have PMed it to you :)
Yeah...That was a very sneaky post!.... I know that I'm not around as I used to but that post going under my radar........

I'm testing it right now... So far I like it! The only thing I found is that the BG cannot be selected from the unit popup (handy feature to clean up mixed BG in one hex).... Not a big deal if it cannot be done with the mod..

The BG actually keep their names after been disbanded and (looks like) the last BG number that was deleted is the next one to be assigned ... Useful to reorg the BG while keeping their order in the list... need a bit of more testing on this (I'm playing an economic game - me! - and hace just a handful of units)

EDIT: Disregard the issue with the unit popup... it is working

Great Mod!
Violence is the last refuge of the incompetent.
Isaac Asimov, Salvor Hardin in "Foundation"
-
Si vis pacem, para bellum
-
It is hard to free fools from the chains they revere.
Voltaire
Terrantrooper
Warrant Officer
Posts: 25
Joined: Jun 26 2012
Human: Yes

Re: Improved BattleGroup Control

Post by Terrantrooper »

It would be nice if your battlegroup stays together and not get spread all over the planet for example I set up a task group of ships with a carrier destroyers frigates subs and support ships why do they then get spread all over the place it makes the battlegroup thing pointless.
Fistalis
General
Posts: 3315
Joined: Jun 23 2009
Human: Yes
Location: x:355 y:216
Contact:

Re: Improved BattleGroup Control

Post by Fistalis »

Terrantrooper wrote:It would be nice if your battlegroup stays together and not get spread all over the planet for example I set up a task group of ships with a carrier destroyers frigates subs and support ships why do they then get spread all over the place it makes the battlegroup thing pointless.
Because you are letting the AI control them.. the AI doesn't use battlegroups its a player centric feature.
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
Xiphos
Warrant Officer
Posts: 41
Joined: Jul 08 2011
Human: Yes

Re: Improved BattleGroup Control

Post by Xiphos »

This is essential for the way I play. I assign a unit to a group and use the group to give most orders and manage larger forces. It helps me keep things organized and structured. So thank you for the GUI mod! Saved CW for me.
User avatar
Balthagor
Supreme Ruler
Posts: 22082
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Improved BattleGroup Control

Post by Balthagor »

Thread moved for consideration in future development.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
Hullu Hevonen
General
Posts: 3604
Joined: Dec 11 2008
Location: Turunmaa/Turunseutu, Suomi
Contact:

Re: Improved BattleGroup Control

Post by Hullu Hevonen »

Battle-group control is a definite must and should be developed further.
*Add hierarchy features(say organize battlegroups withing battle/fieldgroups etc. and some fast key commands.

*I find it annoying that you can only access the first 10 battle-groups by keys. I can have upto 30-40+ battlegroups as a country like France, Mexico or Thailand already whitin 1-2 years.

Would be nice to be able to move battlegroups from onepart of a country to another where it is urgently needed and still be able to be zoomed in on the battle to manage the fighting.

Consider the Battle of Staliningrad, If you have to zoome out and in all the time to move reserve battle groups and not focus on the battle itself, this could have big consequenses, especially if PvP.
Happy Linux user!
Links: List of Mods
Draken
General
Posts: 1168
Joined: Jul 14 2004
Human: Yes
Location: Space Coast, FL

Re: Improved BattleGroup Control

Post by Draken »

Since we are in developing mode:

Expand the number of Battle Groups to more than 99 please....
Violence is the last refuge of the incompetent.
Isaac Asimov, Salvor Hardin in "Foundation"
-
Si vis pacem, para bellum
-
It is hard to free fools from the chains they revere.
Voltaire
User avatar
Uriens
Brigadier Gen.
Posts: 588
Joined: Oct 05 2005

Re: Improved BattleGroup Control

Post by Uriens »

Umm, do you really use that many battlegroups? I don't remember myself using more then 12 or 13 in like, ever.
Hullu Hevonen
General
Posts: 3604
Joined: Dec 11 2008
Location: Turunmaa/Turunseutu, Suomi
Contact:

Re: Improved BattleGroup Control

Post by Hullu Hevonen »

My battlegroups usually increase the longer I play
Happy Linux user!
Links: List of Mods
Draken
General
Posts: 1168
Joined: Jul 14 2004
Human: Yes
Location: Space Coast, FL

Re: Improved BattleGroup Control

Post by Draken »

Uriens wrote:Umm, do you really use that many battlegroups? I don't remember myself using more then 12 or 13 in like, ever.

Yes, I do... specially on longer games...Helps my OCD....

Besides, the Goats are wasting bits in the byte they use to stored the BG number... I say use the full byte and give us 256 BGs! (this remark is -partialy- with tongue in cheek :D )
Violence is the last refuge of the incompetent.
Isaac Asimov, Salvor Hardin in "Foundation"
-
Si vis pacem, para bellum
-
It is hard to free fools from the chains they revere.
Voltaire
Post Reply

Return to “Suggestions - SRU”