Can training be easily solved in the following way:Balthagor wrote:Let's be clear that the first statement is categorically false and has been disproved repeatedly. It wasn't even worth a response.Zuikaku wrote:That is outrageous!!domcoppinger wrote:Has anyone else noticed that unlike most other series, Supreme Ruler seems to have LOST more features than it has GAINED over the course of its sequels...
Just saying
Just enable unit training!!
P.S. But first enable unit trading, you know, the selective one...
As for training in particular, that's been mentioned before, it was an SR2010 feature that did little to add to the game play and had little effect. To be worth redoing (there was NO carry over GUI from SR2010 to SR2020, everything had to be recoded) it would have needed a complete overhaul and might have cost us other features such as battlegroups or colonies or espionage or space race or 3D terrain or 3D models or one world map or naval invasions or AI improvements or speed improvements or Strategic Deployment or capital starts with relation data or on map notices or improved minister controls or whatever else I can't think of at this hour.
Oops, did I respond to the first? My bad...
1. Add training button in unit menu
2. When training button is activated (possible only for units deployed on map) unit can not move (because it is training)
3. Unit in training mode drains money, (fuel if it uses fuel) and MGs every day.
4. Unit in training mode gains experience over the time
Maybe this does not need complete ovrhaul.
And units gains too less experience in combat after all. I've got units with 50 or 100 kills, which saw combat for 5 years and they gained less than half of the XP bar.