My Hack for Unit Heirachy (i.e. Divisions)
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- Lieutenant
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My Hack for Unit Heirachy (i.e. Divisions)
First, just wanted to say thanks again for an amazing game!
I bought 2 x copies of SR2010 and will buy at least 2 x SR2020.
Now don't laugh, but here is my hack for unit heirachy (Divisions)
My premise is to use a transport unit (I choose a supply truck) and vastly increase the cargo capacity and then use it as a division marker to move my units around in. Once I get to the fight I unload everyone and have a battle. After the battle is over I load everyone back up and it's off to the next site.
I modified the DEFAULT.UNIT file and took the basic supply truck and copied it to a new line, renaming it as "Division". I then increased the number of unit to 99 and vastly increased the cargo capacity to 500.
I also increased full burn and supply consumption for the unit to repsent the increased logistics.
Now, when I get several combat units together, I can load them up into the Division unit (and rename it (i.e. 1st Inf Div). Now I can keep multiple units together just by moving the Division unit.
Where this breaks down is that I cannot fight with the units loaded of course (game engine treats all combat units as cargo).
Now if the goats could modify the game to offically allow for a Division Container that would consume logitiscs, but fight with the capability of the units embarked, that would give us a workaround until a better solution is found. It's a hack, but at least it helps me keep my 2000+ units better managed.
thoughts?
I bought 2 x copies of SR2010 and will buy at least 2 x SR2020.
Now don't laugh, but here is my hack for unit heirachy (Divisions)
My premise is to use a transport unit (I choose a supply truck) and vastly increase the cargo capacity and then use it as a division marker to move my units around in. Once I get to the fight I unload everyone and have a battle. After the battle is over I load everyone back up and it's off to the next site.
I modified the DEFAULT.UNIT file and took the basic supply truck and copied it to a new line, renaming it as "Division". I then increased the number of unit to 99 and vastly increased the cargo capacity to 500.
I also increased full burn and supply consumption for the unit to repsent the increased logistics.
Now, when I get several combat units together, I can load them up into the Division unit (and rename it (i.e. 1st Inf Div). Now I can keep multiple units together just by moving the Division unit.
Where this breaks down is that I cannot fight with the units loaded of course (game engine treats all combat units as cargo).
Now if the goats could modify the game to offically allow for a Division Container that would consume logitiscs, but fight with the capability of the units embarked, that would give us a workaround until a better solution is found. It's a hack, but at least it helps me keep my 2000+ units better managed.
thoughts?
- tkobo
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- Lieutenant
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thanks for the feedback.
It does break down in the actual combat and you have to fudge it a bit to keep the logistics side intact, but to me it is much better to select 1 unit "3rd Mech Inf" which has 4 x M2 Bradley, 2 x M1 Abrams and 1 M x109 inside it to keep track of moving it around.
I think it's useful as it works with the existing U.I. To make a real fix you would not have to change the G.U.I. but make changes to the game engine to allow combat while "embarkked" and consume logistics.
It also works for Aircraft "Group into Wings" and Ships "Task Forces".
Just an idea for an already great game.
It does break down in the actual combat and you have to fudge it a bit to keep the logistics side intact, but to me it is much better to select 1 unit "3rd Mech Inf" which has 4 x M2 Bradley, 2 x M1 Abrams and 1 M x109 inside it to keep track of moving it around.
I think it's useful as it works with the existing U.I. To make a real fix you would not have to change the G.U.I. but make changes to the game engine to allow combat while "embarkked" and consume logistics.
It also works for Aircraft "Group into Wings" and Ships "Task Forces".
Just an idea for an already great game.
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- tkobo
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Re: My Hack for Unit Heirachy (i.e. Divisions)
What is that Unit ID? Should I change it if I copy and insert a new line to create my new unit?
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- Brigadier Gen.
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Re: My Hack for Unit Heirachy (i.e. Divisions)
hey pitch black how much did you actually increase full burn and supply consumption?
Economically people **** on me
"How come I have this mental image of tkobo's tanks running over these fleeing soldiers, saying 'what was that? oh, just a speed bump'... "
"How come I have this mental image of tkobo's tanks running over these fleeing soldiers, saying 'what was that? oh, just a speed bump'... "
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Re: My Hack for Unit Heirachy (i.e. Divisions)
Quick question since I am a noobie:
Has anyone ever changed the aircraft capacity for the carrier ? I mean it is kinda silly if the carrier can only bring 4 planes. If yes, how can you make the modification ? Thanks
Has anyone ever changed the aircraft capacity for the carrier ? I mean it is kinda silly if the carrier can only bring 4 planes. If yes, how can you make the modification ? Thanks
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- Lieutenant
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Re:
I recently tried this with the British L-12 Ocean, not quite big enough for a full stack (7000 tons) but it carries tanks and infantry just fine. Huge swimming parking lot?StoweMobile wrote:can you do that with naval units? I would much love to load all my land units into a carrier instead of multiple weakling transport that can only carry like...1 unit.
@coba: 4 planes actually are 4 squadrons of aircraft. Sounds good for a carrier wing. Land and air units in the game represent a batallion / squadron each. Naval units are single ships.