sugg: AI research centers

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Zuikaku
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sugg: AI research centers

#1 Post by Zuikaku » Oct 30 2019

Please consider to reduce number of research centers the AI builds.
Although it is nice to see them build these, this needs to be toned down a bit. I suggest them to be able to build only 70-80% of research centers they are capable to build now.

I also suggest that research centers can not be captured and are destroyed when location is captured. These were either destroyed by retreating forces or were not being able to work properly during occupation for various reasons (defected or lost scientists, destroyed or lost equipment and/or documentation). That woul'd also solve issue of too much reseach centers after one region occupy other.

Please, consider to do this for the next update if possible.
Please teach AI to liberate and colonize instead of only annexing!

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Balthagor
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Re: sugg: AI research centers

#2 Post by Balthagor » Oct 30 2019

The first suggestion is fairly easy. The second, not as much.
Task 23714
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Balthagor
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Re: sugg: AI research centers

#3 Post by Balthagor » Oct 30 2019

How many research centres do you think the AI should be trying to build? I think that once a region is over 800M population, it should be aiming to have 12-15 research centres. Around 150M+ 6-9 centres is a good number.
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Zuikaku
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Re: sugg: AI research centers

#4 Post by Zuikaku » Oct 30 2019

Balthagor wrote:
Oct 30 2019
How many research centres do you think the AI should be trying to build? I think that once a region is over 800M population, it should be aiming to have 12-15 research centres. Around 150M+ 6-9 centres is a good number.
In my game US have 11 in 1930 (1914 campaign). Think that is a bit too much (if we want to stay in some historical scale of research of the period). In any case 9-10 most. Are research centers dependant on GDP?
Please teach AI to liberate and colonize instead of only annexing!

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Balthagor
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Re: sugg: AI research centers

#5 Post by Balthagor » Oct 30 2019

IIRC GDP/c affects rate of investment. If they do less than that, a human player could easily outpace them.
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Zuikaku
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Re: sugg: AI research centers

#6 Post by Zuikaku » Oct 30 2019

Balthagor wrote:
Oct 30 2019
IIRC GDP/c affects rate of investment. If they do less than that, a human player could easily outpace them.
But human player (without house rules set) can easily otpace AIs anyway.
But having US (and soon UK) AI completed nuclear bomb test by 1930 seems just wrong to me.
Please teach AI to liberate and colonize instead of only annexing!

Rosalis
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Re: sugg: AI research centers

#7 Post by Rosalis » Oct 31 2019

I have seen Russia in GC2020 with 50+ research centers in 3 years just by taking over half of europe, or South Africa with 35 research centers in 4 years just by taking over a cpl of African countries. If you dont think that's broken, the whole tech stuff is broken. In the end they just go bankrupt after causing huge inflation. 10 slots is all you need. If you cant let the AI destroy/scrap, then dont let them build. At minimal give player the option for ai to build or not.
I would actually like to see how this will effect economy compared to SR2020, and i think alot of players would prefer that, research centers show what is going on in economy of SRU i think. The option is already there, but i dont want to go thru 200+ regions just to change an option (and also block repairs i think), could this be implemented in starting options?

The cap between ai and player could be cloosed in many different ways, without hurting anything. Like you take over troop designs or techs from regions you capture or researching in the future gives a penalty and in the past a boost. It isnt that hard, right?

Locking the ammount of research centers to population is very unrealistic btw. Its often the smaller countries that come with innovations, and they already weak as it is. Countries like Norway, Canada, Denmark, Netherlands, Belgium, Slovakia, etc. should never be surpassed by African coutries just because they have more population. GDP/C, alliances, education, law enforcement, all should play a role i guess, if not in ammount of research centers then in research effectiveness.

dax1
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Re: sugg: AI research centers

#8 Post by dax1 » Oct 31 2019

the number of research centers should consider: population and level of education
Con forza ed ardimento

SGTscuba
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Re: sugg: AI research centers

#9 Post by SGTscuba » Oct 31 2019

dax1 wrote:
Oct 31 2019
the number of research centers should consider: population and level of education
and available finances as efficiency costs go up with the number of centres, independent to the number of techs being researched at any one time.
My SR:U Model Project, get the latest and post suggestions here:

http://www.bgforums.com/forums/viewtopi ... 79&t=28040

evildari
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Re: sugg: AI research centers

#10 Post by evildari » Nov 02 2019

SGTscuba wrote:
Oct 31 2019
dax1 wrote:
Oct 31 2019
the number of research centers should consider: population and level of education
and available finances as efficiency costs go up with the number of centres, independent to the number of techs being researched at any one time.
and especially weird as efficiency costs are usually extremely higher than the project costs (and iam talking about factors - not simple percentages).

On the original issue - well i like that with this, some ai run 1st tier countries manage to outtech my 3rd tier region.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)

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