Gun Emplacement Facility

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merlinx_at
Captain
Posts: 124
Joined: Oct 07 2016
Human: Yes
Location: Austria

Re: Gun Emplacement Facility

#31 Post by merlinx_at » Oct 08 2016

Zuikaku wrote:My gun emplacements are without targets for now.
But what I woul'd like to propose is:

- Air defense sites do not have generic values any more. They have 4 "slots" that can be filled with real air defense battalions (guns or SAMs). That woul'd make much more sense. Only one per hex possible

- Fortifications can hold up to 8 additional land unit battalions per hex and provide additional defense bonuses for them (something like air bases for plair units). Only one per hex allowed. That woul'd make fortified hexes much tougher nuts to crack.

And cities should also be able to hold more regular battalions in addition to garrisons.
+1
SRU 9.0.73.1 (Steam) / W7Pro-64 eng

esavier
Corporal
Posts: 9
Joined: Jul 01 2017
Human: Yes

Re: Gun Emplacement Facility

#32 Post by esavier » Jul 01 2017

bump?
above ideas are great, will they be considered?

djyoung813
Corporal
Posts: 2
Joined: Sep 27 2017
Human: Yes

Re: Gun Emplacement Facility

#33 Post by djyoung813 » Sep 27 2017

Only found it remotely useful when I placed multiple in a close proximity, inefficient.

Cdiplayer
Colonel
Posts: 409
Joined: Aug 21 2012
Human: Yes

Re: Gun Emplacement Facility

#34 Post by Cdiplayer » Dec 31 2017

I have a recommendation, you should be able to build gun emplacements, air defense, and fortifications around emplacements. As of now you can't do that even though in the 1914 there are some emplacements that have gun emplacements around them.

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