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 Post subject: random events
PostPosted: May 16 2017 
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Brigadier Gen.

Joined: Nov 11 2011
Posts: 707
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There may be too few random events in the game. I've only see diplomatic incidents and industrial miscalculation events. Would it be possible to add more events, like nuclear power plant leaks, bridge collapsings, earthquakes.


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 Post subject: Re: random events
PostPosted: May 16 2017 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 19969
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Location: BattleGoat Studios
Possible, yes, but it takes a lot of time to set them all up. Plus making them "random" takes a series of cascading events that might or might not trigger based on when they check for the triggers.

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Chris Latour
BattleGoat Studios
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 Post subject: Re: random events
PostPosted: May 17 2017 
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Colonel

Joined: Apr 05 2012
Posts: 363
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Location: Italy
Balthagor wrote:
Possible, yes, but it takes a lot of time to set them all up. Plus making them "random" takes a series of cascading events that might or might not trigger based on when they check for the triggers.


Is it hard-code? or is it moddable??


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 Post subject: Re: random events
PostPosted: May 17 2017 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 19969
Human: Yes
Location: BattleGoat Studios
Entirely moddable;

http://supremeruler.gamepedia.com/Events

Once SRGW is released, I might be able to do a tutorial on how to add "one random event set" then players could submit line batches to us for addition in the game...

We'll see...

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Chris Latour
BattleGoat Studios
chris@battlegoat.com


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 Post subject: Re: random events
PostPosted: May 17 2017 
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Colonel

Joined: Apr 05 2012
Posts: 363
Human: Yes
Location: Italy
ooh ok...
about "normal" Events I know....I just didn't think it was the same... :o :lol:

we'll see.
:wink:


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 Post subject: Re: random events
PostPosted: May 17 2017 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 19969
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Location: BattleGoat Studios
hmm, I might have been thinking of different "events" the the OP was talking about. I see what you mean.

The truly "random events" that occur based on the lobby setting are not moddable.

I've done some playing with scripted events to create sequences of events that may or may not occur each time you play a certain sandbox.

Thanks dax1

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Chris Latour
BattleGoat Studios
chris@battlegoat.com


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 Post subject: Re: random events
PostPosted: May 18 2017 
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Colonel

Joined: Apr 05 2012
Posts: 363
Human: Yes
Location: Italy
:wink: :wink:


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