Espionage

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Kivati
Corporal
Posts: 4
Joined: Dec 30 2006

Espionage

Post by Kivati »

It sure would be nice to know what my neighbor is researching and constructing, even if the methods used could sever relations.

Espionage is a very real world thing, and people often are killed if caught. I think, like the natural disasters, it would add a bit more spice to the game. Here are some possible ways espionage could affect gameplay:

Training and maintenance could require large amounts of money
Personnel could be assigned varying tasks, such as...
* Observing foreign units, increasing line of site
* Observe research projects
* Observe unit construction
* Steal (all or portions of) technology
* Sabotage construction, research, production

I hope this sounds of interest[/list]
Il Duce
Brigadier Gen.
Posts: 577
Joined: Aug 10 2005
Location: Venice - the Doge's palace on the Pacific.

Post by Il Duce »

SR2010 development is closed: I wonder when the goats will lock this topic?

See the discussions under SR2020 develoment: Espionage, diplomacy, hierarchy, and a zillion other things are all being discussed there.
Colorless green ideas sleep furiously [but otherwise, they do not worry and are happy].
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