Hello, this is my first post. Big fan of the game. Almost done fixing up the middle-east my way
Anyway, I've tried to hype up the game to the people at work, trying to get a game rolling, and so far it doesn't work.
Many folks here are playing "Diplomacy" in a turn-based, 1 turn-a-week fashion. Those who know how to play skip to the next paragraph. It's a very simplistic, diplomacy-based wargame. Basically every week people have to turn in their orders, written on a piece of paper, inside an envelope. At, let's say, 1pm every tuesday the envelope is opened and everyone's orders are played simultaneously.
The awesome thing about something like that is that it requires a minimal amount of time and you can do it "between meetings" or whatever. It needs very little coordination between players. If someone doesn't meet the deadline? His troops don't move. Simple as that.
I look at Supreme Ruler and I see a tremendous potential in making it like that. Here's the way I see it:
You would need a new server application. This application doesn't have any graphics. Could be accessible through a web-based interface to setup the basic stuff : what map is played, how often turns are played, how much in-game time takes place every turn, things like that. The server could be downloaded and installed on a LAN for local plays, or could reside on the net.
Players start up SR, the client asks the server if a new turn has happened. If yes it downloads the file, if not then it gets you back to the current turn. Players then issue orders (or change current orders) to all their troops, ministers etc. They could run a simulation of what the turn would give with A.I. playing other players. They could also run a replay of the previous turn(s) to see why last turn they had a naval fleet, and now it's gone

Once they're done, they click "send orders", the orders are sent to the server app. At, let's say, 1pm every tuesday (or 1pm every day, or 1pm and 4pm every day) the server apps run everyone's turn and prepares files that will be downloaded by each client.
I think with a pace like that the game would attract many more "casual" players who love the social, diplomatical and military aspects of the game but don't have the dedication to coordinate games that happen live.
Does this make any sense? I know it's not a minor update, but I thought I'd throw that in there. Maybe for a future game.