Improvment for next game...

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ainsworth74
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Improvment for next game...

Post by ainsworth74 »

I am assuming that you will use a similar capaign progresion system as in SR2010. (If not stop reading now) When you win a level of the campaign you gain all the units that everybody has on the map. Sometimes this can be hundreds of old units, or units of a type or of such quantity that you don't use or will never use all of them. So what I was thinking was at the end of the level bring up a menu similar to the units menu (the one brought up by "U") displaying all the ground, air and naval units (In three seperate lists). On this menu you can select which units you wish to keep, so I see a list on one side off all the units and on the other the units you are keeping, and you can move them from on list to the other. Those that you don't keep are sold and you get the money at the start of the next level. This then makes it easier at the start of the next level to quickly marshal your troops, rather than having to sort through huge lists to get what you want.

Also, while I understand that when the game scale increases it is not possible to keep units in the same places and bases, but perhaps it would be possible to keep units (this is especily useful for naval forces) in the same continent or island and in the case of naval forces on the same ocean.

For example, I was playing as Clifornia recently and when the game went onto the the North America map, I inherited hundreds of units I didn't want, and had to spend about 1/2 hour or a bit more sort out troops, before I could even start thinking about the other regions. And the navy I had built before was split between the Gulf of Mexico and the Pacific, when I had wanted it all on the pacific. This also set my plans back by quite some time, as I had to gain a treaty with the Caribbiean to get my forces back together, when my plan had originaly called for an amphib attack to gain control of the panama canal, using everything I had, then moving into the gulf. It would be so much easier if stuff stayed at least near to where it was on the last map, it surly can't be that hard to keep a ship at least in the same ocean? And the same goes for my army, they were spread out all over the place, as was the airforce, I assume that it is harder to do this, so I would quite happily settle for just the navy side of things.

Just a few thought I have had...
All that is required for evil to prevail is for good men to do nothing.

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Lightbringer
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Post by Lightbringer »

I agree with your ideas about captured junk, although I might add in being able to reverse engineer them into buildable unit designs. Yes, I know this has been discussed and dismissed, because "noone ever really did it" BS maybe it doesn't happen much these days but it used to be the rule of thumb to destroy your plane if shot down over enemy territory etc.etc.etc. If a USAF pilot screwed up and landed an F-117 or B-2 in Iran...they would be building copies... it might take them awhile to get the right materials...but their science would get a boost from it. They WOULDN'T simply park it at an airbase and use the single plane for airstrikes. I'm thinking that if a unit has prerequisite techs to learn before you can build it, then you get the option to study those techs and eventual availability of apropriate units... tack on a short "tech invention" called reverse engineer, to make the prerequisites open, and the unit is not usable for combat afterwards.
Also, Ains, Whoever said you couldn't amphib assault both coasts of panama at one time? :D
"Socialism is a philosophy of failure, the creed of ignorance, and the gospel of envy, its inherent virtue is the equal sharing of misery.” -Winston Churchill
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ainsworth74
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Post by ainsworth74 »

Lightbringer wrote:Also, Ains, Whoever said you couldn't amphib assault both coasts of panama at one time? :D
I'm working on it, I just havn't done any amphib assults that are so far away from my region...

But it will just be a new and interesting challenge :-)

Any body else got any thoughts, I like yours light...
All that is required for evil to prevail is for good men to do nothing.

Sir Edmund Burke
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