different slider idea for next engine/game
Posted: Mar 21 2006
Instead of having one slider that shows the total spending allowed for all three possible allocations of research (tech,effic,lev) and 3 more sliders to show and adjust breakdown of current settings (the three sliders ,one for each of, tech,effic,lev),why not drop the main slider and incorporate its ability into each individual (of the 3) sliders.
Currently you can set max in the main slider,but because of cap/s it doesnt really accurately show the money breakdown in conjunction with the 3,because the main slider only shows a max total allowed and not an individual max for each slider.
So , get rid of the main slider and make each of the 3 catagory sliders have a max setting themselves.This way the cap/s would be something we could see, and the max would stop the redirection of funds that occurs now often without our knwoledge or desire.
Currently you can set max in the main slider,but because of cap/s it doesnt really accurately show the money breakdown in conjunction with the 3,because the main slider only shows a max total allowed and not an individual max for each slider.
So , get rid of the main slider and make each of the 3 catagory sliders have a max setting themselves.This way the cap/s would be something we could see, and the max would stop the redirection of funds that occurs now often without our knwoledge or desire.