Id like to see less tolerance from the population to radical
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- tkobo
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Id like to see less tolerance from the population to radical
economy changes.
As it stands now, i can put my entire population in the poor house for 3 years and eleven months.
Have a dar lower than 10.
And than in one month,remove most or even all costs to the population and get my dar to 33+ and win an election.
Even worse, i can do this same cycle unlimited times.
How about something like a permanent mark agaisnt a government that does this.A cumulitive mark at that, so each time i do this a percentage of the population will under NO circumstances EVER vote for that goevernment again ( at least in the time period os a scenario).
As it stands now, i can put my entire population in the poor house for 3 years and eleven months.
Have a dar lower than 10.
And than in one month,remove most or even all costs to the population and get my dar to 33+ and win an election.
Even worse, i can do this same cycle unlimited times.
How about something like a permanent mark agaisnt a government that does this.A cumulitive mark at that, so each time i do this a percentage of the population will under NO circumstances EVER vote for that goevernment again ( at least in the time period os a scenario).
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM
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- tkobo
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Hhahahahaha, yes,pretty much
But the game allows you to go much farther than even real life governments would go.
For instance,in the state of washington the gdp/c is now at circa 6k (from like 32K)
Unemployment is over 25%
I have all the domestic price markups maxed,one is over 700%
I sometimes turn off entire industries for months on end with no back stock .Can you say "massive shortages" ?
Social services at 0(except infrastructure and education)
Yet, in one months time,i can reverse all of this, by making :
Domestic markup :negative 99%
GDP/c : rising like a helium balloon
Unemployment: falling like my eye sight as i get older
Taxes: .01%
All facilities running at max capacity
Social services at max
etc...
And end up winning the election with a 33%+ share.
Defeating parties that til that last month have a 45% share.
But the game allows you to go much farther than even real life governments would go.
For instance,in the state of washington the gdp/c is now at circa 6k (from like 32K)
Unemployment is over 25%
I have all the domestic price markups maxed,one is over 700%
I sometimes turn off entire industries for months on end with no back stock .Can you say "massive shortages" ?
Social services at 0(except infrastructure and education)
Yet, in one months time,i can reverse all of this, by making :
Domestic markup :negative 99%
GDP/c : rising like a helium balloon
Unemployment: falling like my eye sight as i get older
Taxes: .01%
All facilities running at max capacity
Social services at max
etc...
And end up winning the election with a 33%+ share.
Defeating parties that til that last month have a 45% share.
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM
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- Feltan
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A snap election in a democracy would be appropriate. In more oppresive forms of government, the population fleeing en masse might be the appropriate social response.
Generally, I would consider this to be triggered by wild changes in the sliders. The mere fact that you have very high or very low slider settings should not be the issue; rather, the change vs. time delta should be the trigger.
Regards,
Feltan
Generally, I would consider this to be triggered by wild changes in the sliders. The mere fact that you have very high or very low slider settings should not be the issue; rather, the change vs. time delta should be the trigger.
Regards,
Feltan
- Legend
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perhaps the threat of a snap election, a military coup, a civil uprising, etc.... depending on government type could alert the player to how their actions are affecting the people. you may or may not get some warnings... then out comes "the hook" and you are dragged off the stage. maybe one of your citizens could even assassinate you.?..?
- tkobo
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- tkobo
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Thats okay, i kinda figured you meant both.
My point being that Intel is often used in many rl regions to stop attacks against the Gov by the regions own people, as well as from attacks from outside.
So if the leader could be removed (game over) by assassination,i think it would only be fair to have a mechanism that could be used to prevent it.
IE -intel feature
My point being that Intel is often used in many rl regions to stop attacks against the Gov by the regions own people, as well as from attacks from outside.
So if the leader could be removed (game over) by assassination,i think it would only be fair to have a mechanism that could be used to prevent it.
IE -intel feature
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM
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Assassination would only be interesting if it had a very complex relationship to events and a certain cultural impetus. I'm thinking of the assassination of Archduke Ferdinand here- or Ngo Din Diem. This would require a much more in-depth implementation of diplomacy - more visibility into the inner workings of each region. As a random event, without a precedent and a certain predictability it would be disruptive. I think the same could be said for popular revolutions and impeachments and probably abdications and coups. You can't always see these things coming, but when they happen in the real world, you say, "Well, of course, it was inevitable."
Colorless green ideas sleep furiously [but otherwise, they do not worry and are happy].