Extra button in arty unit
Moderators: Balthagor, Legend, BattleGoat, Moderators
- haenkie
- Brigadier Gen.
- Posts: 596
- Joined: May 27 2005
- Location: Netherlands
Extra button in arty unit
I want an extra button called, bombard this hex.
Bombers have an option to bombard this hex, they both have an option to fire a missile at some hex. But i want my arty to bombard MY chosen hex.
It is irritating to see your arty bombarding a fairly innocent AA unit while a hex further there is an arty unit bombarding them!!
Can you please give me an option to control this feature better, then blasting everything out of the way first and then your arty can bombard the only hex left with a unit.
'Attacking that unit' didnt work, they rushed forward to fight it head-on, failry stupid as an arty unit.
Bombers have an option to bombard this hex, they both have an option to fire a missile at some hex. But i want my arty to bombard MY chosen hex.
It is irritating to see your arty bombarding a fairly innocent AA unit while a hex further there is an arty unit bombarding them!!
Can you please give me an option to control this feature better, then blasting everything out of the way first and then your arty can bombard the only hex left with a unit.
'Attacking that unit' didnt work, they rushed forward to fight it head-on, failry stupid as an arty unit.
-
- Brigadier Gen.
- Posts: 734
- Joined: May 18 2005
- Location: The Empire
-
- Brigadier Gen.
- Posts: 606
- Joined: Jun 27 2002
- Location: Birmingham, England
Yeah. I wanted to bombard a nearby base and couldn't....
There is an option to 'attack unit', I think if the hex is within your border, but usually giving that order to an artillery means your unit goes dashing off to physically attack it, not bombard it. Attack unit for artillery should mean bombard it if in range (but don't advance towards target if out of range).
At least then you would be able to target the more distant enemy artillery and leave that lightweight AA unit for later...
There is an option to 'attack unit', I think if the hex is within your border, but usually giving that order to an artillery means your unit goes dashing off to physically attack it, not bombard it. Attack unit for artillery should mean bombard it if in range (but don't advance towards target if out of range).
At least then you would be able to target the more distant enemy artillery and leave that lightweight AA unit for later...
-
- General
- Posts: 1182
- Joined: Sep 23 2003
- Location: UK
-
- Brigadier Gen.
- Posts: 734
- Joined: May 18 2005
- Location: The Empire
- deanco
- Major
- Posts: 180
- Joined: May 20 2005
- Location: Paris, France
-
- Sergeant
- Posts: 22
- Joined: Jun 27 2005
- Location: Portugal
-
- Captain
- Posts: 143
- Joined: Jun 13 2005
- haenkie
- Brigadier Gen.
- Posts: 596
- Joined: May 27 2005
- Location: Netherlands
hahaha i like being the smart one who starte dthis thread
yakaspat range circles are becoming fairly close to baloogans infinite missile storage hahahaha
I do like the range circles to , make sit easier for me to see
With a green range for full effect a orange for medium and a red for least effect, e.a. outer marker
an di still want the button, my arty is stupid!
yakaspat range circles are becoming fairly close to baloogans infinite missile storage hahahaha
I do like the range circles to , make sit easier for me to see
With a green range for full effect a orange for medium and a red for least effect, e.a. outer marker
an di still want the button, my arty is stupid!
- BattleGoat
- General
- Posts: 1227
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
- Contact:
-
- Captain
- Posts: 143
- Joined: Jun 13 2005
-
- Brigadier Gen.
- Posts: 606
- Joined: Jun 27 2002
- Location: Birmingham, England
- haenkie
- Brigadier Gen.
- Posts: 596
- Joined: May 27 2005
- Location: Netherlands