Could a Dev Plz answer!

Got any suggestions/wish list items? Put them here!

Moderators: Balthagor, Legend, BattleGoat, Moderators

B@ked
Sergeant
Posts: 11
Joined: Apr 13 2005

Could a Dev Plz answer!

Post by B@ked »

Great looking game with great promise .... but

I read in a previous post that there is no way other than Ctrl 0-9 to group units together, but is this true about navel units as well.

Kinda weird when i send my fleet across the ocean that they all go different speeds. Sure would make easy targets and how the hell do you expect us to be able to control all these units on the world map ???


Please answer:


????
dust off
General
Posts: 1182
Joined: Sep 23 2003
Location: UK

Post by dust off »

how the hell do you expect us to be able to control all these units on the world map ???
Sorry, not a dev. But I think this issue might end up a widespread cancer like diplomacy.

There was a hint by Daxon or Legend that some kind of heirarchy would be looked at again??

Personally I've begun to change my stance a little, and wonder if the choice of using larger more abstracted formations might be more playable at times. Either brigade combat teams or divisions, instead of 1000, 2000, or more battalions.
Baloogan
Brigadier Gen.
Posts: 775
Joined: Aug 14 2004
Location: Canada, BC

Post by Baloogan »

I wish that it would be a movement option: all go at same speed or something :roll:
Antares
Warrant Officer
Posts: 37
Joined: May 12 2005

Post by Antares »

ya even in smaller maps thisd be nice because then the bigger battles would be easier to manage
User avatar
tkobo
Supreme Ruler
Posts: 12397
Joined: Jun 04 2002
Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !

Post by tkobo »

The escort advanced order seems to help with this some.But they still do get spread out over time.
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM
mrfurious76
Sergeant
Posts: 12
Joined: May 19 2005

Post by mrfurious76 »

Yeah a travel at slowest units speed when grouped movement command would be great.
Empier4552
General
Posts: 327
Joined: Jun 04 2002
Contact:

Post by Empier4552 »

I like that idea "travel at slowest units speed" That would be especially great for artillary groups especially towed artillary
User avatar
Legend
General
Posts: 2531
Joined: Sep 08 2002
Human: Yes
Location: Ancaster, Ontario - BattleGoat Studios
Contact:

Post by Legend »

B@ked - as mentioned the Escort command works well to keep your units together.

and...
There was a hint by Daxon or Legend that some kind of heirarchy would be looked at again??
as dust off mentioned I have a design in mind that I will be discussing with the rest of the BattleGoat team. If implemented it will allow players to group units in one of two methods - either in supermicro management mode - or automatically. If anyone has an ideas on how to implement such a game feature by all means post it here or send me an email - daxon@battlegoat.com

The things I am considering are how would groupings be represented on the map, how should the GUI be designed to handle assigning of units to groups, how are groups selected and changed etc.

There are absolutely no promises on this front so don't hold me to any anything or get your hopes up.
King tiger
Corporal
Posts: 8
Joined: Apr 13 2004

Post by King tiger »

here is my idea regarding heirarchy.

First of all to creating new brigade or division you should chose from one of 3 types:

1. Tank
2. Mecanical inf.
3. Regular inf.
4. Special force.

Brigade

should be consistis of limited number of battalions and it can be as following:

1. Tanks: can have 3 battalions
2. Mecanical inf: can have 5 battalions
3. Regular inf: can have 7 battalions
4. Special force: can have 2 battalions

Each brigade can have difrent kind of units but at least 50% of the brigade should be fromits main type

for examble: mecanical inf. can have 3 mecanical battalions and 1 AA and 1 Artilary.

Division:

Should be consists of 3 Brigade. the type of the division will depend on the brigades inside it
for examble if division have 2 Tank brigade and 1 mecanial inf. then that division will be Tank division.

Commanding:

To command a division you have a unit called HQ of the division and it is rpresented on the map and if you click on that unit you get 4 choices (3 represent the 3 brigades and the 4th if you need to select the whole division). if your HQ is destroied you lose the controll over your units untill you assign new HQ.

Hope my idea will be usifull or at least some of it. Some of the heirarchy informations i get from milatery books.
Baloogan
Brigadier Gen.
Posts: 775
Joined: Aug 14 2004
Location: Canada, BC

Post by Baloogan »

I'd like cheap "HQ" units who have an inerface to create formations.
3iff
Brigadier Gen.
Posts: 606
Joined: Jun 27 2002
Location: Birmingham, England

Post by 3iff »

Whatever is chosen, please make it SIMPLE.
User avatar
Balthagor
Supreme Ruler
Posts: 22106
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Post by Balthagor »

Keeping it simple remains one of the greatest challenges. In fact, that is the major challenge for the entire game. I was the strongest supporter for hierarchy in the dev team but even I have set it aside for now since the updates are taking up our time. When we do work on additional content, I still expect Ops to get a higher priority than hierarchy but a "move in formation" command is a reasonable idea. I'll be sure it gets onto our list, just not promises on a timeline.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
BlueKnight
Corporal
Posts: 7
Joined: May 23 2005
Location: DFW Texas

Post by BlueKnight »

You may wish to look at the way they grouped units in HOI 1 & 2. It was a simple method to group up to 12 units so they would move and fight together. They used a single icon for the combined unit.
Shellshock
Sergeant
Posts: 17
Joined: May 16 2005

Post by Shellshock »

I think putting units into one icon like a brigade would help out alot. But I don’t think it should go any higher than a Brigade or Regiment because of the map scale. And havening units in a Brigade would have it’s advantages and disadvantages. The advantage is havening a lot of fire power in one place and the disadvantage is that the unit is more likely to be encircle. I also think putting units into one icon would help in the Naval and air power part of the game. You can use it to set up naval task force that move at the same speed or set up an attack wing with some fighter escort.
dust off
General
Posts: 1182
Joined: Sep 23 2003
Location: UK

Post by dust off »

Agree with most of what you say Shellshock.

I probably don't agree with having fixed numbers of battalions to make up a brigade. Modern armies tend to use brigade size combat teams, (battle groups in UK terms). Their composition is determined by the task mush as the Germans created Kampfen Groups.

The best solution would be to be able to order most units by brigade, whilst still being able to detach a single battalion.
Locked

Return to “Wish List”