Allow loading of helo on Cargo units
Moderators: Balthagor, Legend, BattleGoat, Moderators
Allow loading of helo on Cargo units
This was requested in a prev thread. I know BG doesnt like the idea, but I think it is a must. It will add to the game play value
My point, I played the world scenario, and I loaded a division worth of equipment in container ships for delivery to Africa after my Marines invaded it to start a base of operations. I couldnt send any helocopters IE Apaches and Blackhawks to support the division. I couldnt fly them over there because of fuel. and if i used regular carriers I couldnt send them over in stength. It is terriablely unrealistic to load a Nimtz Class carrier with these types of helos when you just can load the cargo bays with these and ship them to established ports in the area. it would also be too expensive to build more ships.
I understand BG from the stand point of ppl with cheat and load them in regular Amp ships and take away from the requriment of two squadrons per Assault ship but I think this should be changed in future updates
My point, I played the world scenario, and I loaded a division worth of equipment in container ships for delivery to Africa after my Marines invaded it to start a base of operations. I couldnt send any helocopters IE Apaches and Blackhawks to support the division. I couldnt fly them over there because of fuel. and if i used regular carriers I couldnt send them over in stength. It is terriablely unrealistic to load a Nimtz Class carrier with these types of helos when you just can load the cargo bays with these and ship them to established ports in the area. it would also be too expensive to build more ships.
I understand BG from the stand point of ppl with cheat and load them in regular Amp ships and take away from the requriment of two squadrons per Assault ship but I think this should be changed in future updates
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- Balthagor
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We are listening, even if we don't respond, and we have considered this. Like unit hierarchy, this is a feature we would like to be able to include but it goes beyond any of the initial design elements and would not be a simple addition. I would much rather see Ops redesign and Bio/Chem weapons completed than this feature so until we pass that hurdle, this feature simply does not get my vote. We just have too many other things to work on ATM.Fantnet wrote:The sad them is that BG will not listen or consider this. I just hate to have to wait 3+ years to build a Aircraft Carrier just to transfer 2 Battilions of apaches to a war zone.
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Balthagor-
Hey the reason why I have been complaining so much for this feature because I used it several times during the beta, in fact I was fairly suprised I was able to do so. I thought after that it was part of the game I just hope it makes it in sometime. I guess for now all i can do is play the regions. I was thinking of the big pictures
Thanks
Hey the reason why I have been complaining so much for this feature because I used it several times during the beta, in fact I was fairly suprised I was able to do so. I thought after that it was part of the game I just hope it makes it in sometime. I guess for now all i can do is play the regions. I was thinking of the big pictures
Thanks
- Balthagor
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REALLY?!?Fantnet wrote:...I used it several times during the beta...
I'll have to go back and try that just so that I can see what the effect was. I didn't think we ever had that as an option.
As mentioned, it's not off the list, just off the short list. It had too many issues to give it a "quick fix".
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This, along with transfering reserves from point A to point B is a good idea.
There are tons of things the devs are probebly working on, so I don't know if this makes the top of the list, but you certainly should be able to trasport things without having to deploy them... and that includes loading up equipment onto a transport ship and transporting it somewhere.
It would also give more importance to survalance in the ocean-areas of the world... if you're in the world campaign and it's Europe vs. North America (for example), then you could really deal a major blow by having your subs sink a few container ships full of expensive helicopters :p
There are tons of things the devs are probebly working on, so I don't know if this makes the top of the list, but you certainly should be able to trasport things without having to deploy them... and that includes loading up equipment onto a transport ship and transporting it somewhere.
It would also give more importance to survalance in the ocean-areas of the world... if you're in the world campaign and it's Europe vs. North America (for example), then you could really deal a major blow by having your subs sink a few container ships full of expensive helicopters :p
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I think I'm missing something. I've read about a mod by Baloogan available at http://www.bgforums.com/viewtopic.php?t=4829, allowing to load aircraft onto transports. I suppose the mod could be used to load helos. Maybe the mod can bo exploitable, asBalthagor wrote:We are listening, even if we don't respond, and we have considered this. Like unit hierarchy, this is a feature we would like to be able to include but it goes beyond any of the initial design elements and would not be a simple addition. I would much rather see Ops redesign and Bio/Chem weapons completed than this feature so until we pass that hurdle, this feature simply does not get my vote. We just have too many other things to work on ATM.Fantnet wrote:The sad them is that BG will not listen or consider this. I just hate to have to wait 3+ years to build a Aircraft Carrier just to transfer 2 Battilions of apaches to a war zone.
Anyway it seems that a feature implemented in a simple mod could be easily implemented in a release, and redesigned in such a way that exploits are not allowed.Baloogan wrote: Yes. Yes you can load > 50 squadrons onto a nimitz. Or load a bunch of B2s on board. They can't 'operate' from the carrier though, as the carrier cannot reload them because they can't land on the carrier.