Offering two tings for debate, sorry if already covered.
1# Urban areas and dense forest use close att/defence stats. Military bases too. What about large industrial areas that consumer, industrial and military good uprades represent?
2# Engineers will be able to bridge, and mine; but engineer btns with heavy earthmoving kit would aid units to dig in. Even in 'open' terrain engineer btns could dig hull down positions for tanks.
Dig In!
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does it have been introduced and is it automatic or require an intervention by the player?BattleGoat wrote:I agree... the presence of Engineering Units should improve the entrenchment of units. We'll address this in the rules.
PS: sorry if it's already have been answered elsewehre, but it would take me a whole life to read the whole forum (btw it's neither in the readme or the manual)
cheers,
Jan
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cool Maybe that it could be implemented in the existing GUI, by using the "Construction" order.
For exemple, a unit is ordered to entrench, then you send an engineer unit and give it the order "Construction" on the same hex than the entrenching unit.
In my humble opinion, being helped by engineer can allow the soldier to have a position at least twice better than if he had to do it with his normal hardware (even at battalion level, there are no organic enginner). It's even more true for combat vehicles because their "fox hole" require a bulldozer or a 10 hour work by the whole crew (if they are fast).
cheers,
Jan
For exemple, a unit is ordered to entrench, then you send an engineer unit and give it the order "Construction" on the same hex than the entrenching unit.
In my humble opinion, being helped by engineer can allow the soldier to have a position at least twice better than if he had to do it with his normal hardware (even at battalion level, there are no organic enginner). It's even more true for combat vehicles because their "fox hole" require a bulldozer or a 10 hour work by the whole crew (if they are fast).
cheers,
Jan