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#1 Post by dust off » Jan 24 2005

Offering two tings for debate, sorry if already covered.

1# Urban areas and dense forest use close att/defence stats. Military bases too. What about large industrial areas that consumer, industrial and military good uprades represent?

2# Engineers will be able to bridge, and mine; but engineer btns with heavy earthmoving kit would aid units to dig in. Even in 'open' terrain engineer btns could dig hull down positions for tanks.

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#2 Post by BattleGoat » Jan 24 2005

I agree... the presence of Engineering Units should improve the entrenchment of units. We'll address this in the rules.
- David

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#3 Post by dust off » Jan 24 2005

Great to have devs that listen. :)

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#4 Post by Jan » May 27 2007

BattleGoat wrote:I agree... the presence of Engineering Units should improve the entrenchment of units. We'll address this in the rules.
does it have been introduced and is it automatic or require an intervention by the player?

PS: sorry if it's already have been answered elsewehre, but it would take me a whole life to read the whole forum (btw it's neither in the readme or the manual) ;)

cheers,

Jan

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#5 Post by Legend » May 28 2007

This would be a proposed addition to how engineers work. I would say it would be automatic if it is implemented. If in the same hex - possibly a nearby hex - then it would just speed up entrenching of units.

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#6 Post by Jan » May 28 2007

cool :) Maybe that it could be implemented in the existing GUI, by using the "Construction" order.

For exemple, a unit is ordered to entrench, then you send an engineer unit and give it the order "Construction" on the same hex than the entrenching unit.

In my humble opinion, being helped by engineer can allow the soldier to have a position at least twice better than if he had to do it with his normal hardware (even at battalion level, there are no organic enginner). It's even more true for combat vehicles because their "fox hole" require a bulldozer or a 10 hour work by the whole crew (if they are fast).

cheers,

Jan

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