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PostPosted: Oct 24 2014 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 20396
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Location: BattleGoat Studios
This update brings SR 1936 into sync for feature and content updates related to WWII Era content.

Changelog Version 8.3.12;

  • Resolved memory issue with excessive diplomatic offers
  • AI regions will no longer make diplo offers to dead regions
  • Improved internal handling of dead region AI
  • New Mac Installs default to 16-bit Resolution to improve performance
  • Diplomatic trade of missiles now also allows reserve show for ally/mutdef/nonaggr
  • Graphic options level setting sets all levels high/low, not just satellite imagery
  • Further improvement to AI trading resource code (prevent over-trading)
  • Resolve Newsitems / Don't show AI list memory leak
  • Known Designs updated for Russia
  • Equipment file minor fixes
  • Order of Battle fixes
  • Fixed AI minister setting of production levels when trade but no local demand
  • Loyalty penalty for production in non-loyal areas reduced if civapr > 35%
  • Optimized size of many unit textures (improve memory/performance issues)
  • Resolved a small memory leak (possible crash issue)
  • Resolved rare game-freeze issue
  • Added error checks for bad region # in email messages (Marco Bridge email fix)
  • Resolved some reported crash issues
  • Satellite Elements; Tech Race Elements
  • Diplomatic trade can see reserve units of other side if ally or mutual defense
    -- Also if dip difficulty below "normal" then Non-Aggression too
  • Facility filters added
  • Adjustments to weather pattern
  • Improved Save-game buffering storage (string pool etc)
  • Merchant Marine neutral pathing defaults to False for human player
  • Fixed Support/Condemn bug (memory corruption / crash)
  • Fixed unit/tech pricing in popup dip
  • Minor map fixes
  • Various GUI fixes
  • Missile silo now shows under Defense-Production facilities list
  • Popup diplomacy change - can only trade techs one "level" away from known
    -- Affects techs and unit pre-reqs
  • Resolved GUI slowdown in popup diplomacy
  • Resolved Naval "patrol stuck on coastline" issues
  • AI Naval response code updated…
  • Naval Resupply improved
  • Naval units no longer concerned with th/bz as much
  • Longer AI Naval response range, esp for refueling
  • Relationship fixes on liberation
  • Doubleclick on Loyalty flag changes currregion / calls up popdip
  • Explosions show properly on map seam (Hawaii etc)
  • Issue with supply levels in map start annexed regions fixed (ie Poland 1941)
  • Some Sandbox changes/fixes
  • Default player name is set to Steam user name (if logged in)
  • Tech Race popup page support
  • Performance improvement to framerate with map overlays, weather overlay
  • Increase effect of state department funding (support gov / opposition / etc)
  • Dormant regions will resurrect under conditions
    -- ie own original capital + 14 hexes, or over 21 hexes + urban centre
  • Support and Condemn Email responses greatly expanded
    -- Effect diprel, civrel, sphere, and sometimes belli
  • Increased effect of Law Enforcement level to prevent insurgents
  • Fixes to map overlays graphics
  • Implemented Region Liberate / Return loyal land
  • No more splitting command units
  • Map/Sandbox fixes
  • Merchant Marine movement now defaults to safest/cautious pathing
  • Surrender/Elimination events in FF fixed for German enemies (poland/france/etc)
  • cheat usage flag no longer turned off on save games
  • Some adjustments to military difficulty levels
  • SR1936 Cache events - Soviet and Chinese efficiency reduced 1939-1943
  • Some datacode fixes (satellite, etc)
  • Increased influence effects during sandbox creation (offset sphere settings)
  • Try to prevent 'path around' causing neutral fire when transit exists
  • Cleaned up some code in ai diplomatic offers, improved th and min pri effects
  • approval effects on state dept and support/condemn affected by game lobby setting
  • High Resource production costs reduced in high gdp regions / economy fix
  • Fixed bug involving Coups and colonies
  • Fixed counting resurrected regions (internal counts)
  • Fixed issue with ai valuation of trading submarine techs
  • Mouse wheel scrolls email message text box
  • Tech Tree changes for AI Interest of some items
  • Liberate/Return land affects diprel/civrel/belli
  • Satellite interface and techs added

_________________
Chris Latour
BattleGoat Studios
chris@battlegoat.com


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PostPosted: Oct 24 2014 
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Brigadier Gen.

Joined: Nov 11 2011
Posts: 804
Human: Yes
Sexy. I also noticed there's an option to turn loyalty penalties for line of sight and supply on or off. Does this option completely eliminate production penalty or is this only a supply option?

Also, I wonder how close this version is to the 1936 sandbox of Ultimate edition?

Thank you!

Edit: How do I take new bonds? I cannot seem to find the UI for it. I hate it enabled before starting the game and I see other countries taking them.


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PostPosted: Oct 25 2014 
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Warrant Officer

Joined: May 17 2011
Posts: 42
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It is only me or anybody have this too;

Image

Image


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PostPosted: Oct 25 2014 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 20396
Human: Yes
Location: BattleGoat Studios
Confirmed,

I'll try and get a fix posted this weekend.
20768

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Chris Latour
BattleGoat Studios
chris@battlegoat.com


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PostPosted: Oct 25 2014 
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Brigadier Gen.

Joined: Nov 11 2011
Posts: 804
Human: Yes
Sorry, but where is the bond UI?


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PostPosted: Oct 25 2014 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 20396
Human: Yes
Location: BattleGoat Studios
There is no specific UI for the bonds at this time. Reviewing some of the debt/bonds issues is ongoing.

A fix was pushed this morning to resolve the graphics issue. It also adds a spinning rotor to some of the helicopters (rest coming soon).

_________________
Chris Latour
BattleGoat Studios
chris@battlegoat.com


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PostPosted: Oct 25 2014 
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Brigadier Gen.

Joined: Nov 11 2011
Posts: 804
Human: Yes
I see annex and liberate buttons were also fixed. They were some weird frames before. Thank you!


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PostPosted: Oct 25 2014 
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Brigadier Gen.

Joined: Nov 11 2011
Posts: 804
Human: Yes
Game crashes sometimes when I'm at 80-100% zoom out. I'm rarely zoomed out that much and it never crashed when I was up close.
In case this could be a memory issue, I have 8Gb ram, Radeon 7790 1Gb, dual core Sandy Bridge.
3D models off
Hardware mouse off
Vertex something off
Video buffer fix off

Enabling Vertex-something makes game menus become extremely flashy and epilepsy-inducing :)


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PostPosted: Oct 25 2014 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 20396
Human: Yes
Location: BattleGoat Studios
Can you reproduce it? Do you have a savegame that crashes consistently, or least regularly?

There are no known crash bugs at this time.

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Chris Latour
BattleGoat Studios
chris@battlegoat.com


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PostPosted: Nov 11 2014 
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Captain

Joined: Jun 02 2010
Posts: 135
Human: Yes
Location: X:870 Y:104
Is there any way to play as the resurrected nation? I tried to do it with ISIS. I resurrected ISIS as Syria. Ported the save file to multiplayer, but there is no way to see ISIS in the playable nations.

Is it possible?


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PostPosted: Nov 11 2014 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 20396
Human: Yes
Location: BattleGoat Studios
There is no official way. Modders may be able to help you out, try asking in the mods thread.

_________________
Chris Latour
BattleGoat Studios
chris@battlegoat.com


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PostPosted: Nov 12 2014 
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Captain

Joined: Jun 02 2010
Posts: 135
Human: Yes
Location: X:870 Y:104
I see. Thank you for answering though, I might ask in the modding section, just don't hope it will be to hard to mod in... :o


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PostPosted: Dec 02 2014 
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Warrant Officer

Joined: Oct 25 2011
Posts: 32
Human: Yes
Sure hope this fix the "leaking" petrolium bug I've gotten in every single game I've started (with the US at least). Saw steam had updated my game so I guess its this patch. Ops, no it updated to .14


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