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PostPosted: Sep 19 2014 
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Lieutenant

Joined: Sep 11 2014
Posts: 55
Human: Yes
Location: Canada
Sooo, can I add events to a game in progress? Or do I have to pre-plan my campaign? :P


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PostPosted: Oct 06 2014 
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Warrant Officer

Joined: Dec 16 2010
Posts: 41
Human: Yes
Need an option in game settings to get rid of loyalty penalties on production in Annexed countries. Or a slide to set it to what you want say 50%-0%. Or better yet a few techs that help in that area. A tech or 2 that help increase production in disloyal annexed countries.

Why is this not moddable? Is it hard-coded in the exe file?


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PostPosted: Oct 06 2014 
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Brigadier Gen.

Joined: Nov 11 2011
Posts: 723
Human: Yes
FlybyU wrote:
Need an option in game settings to get rid of loyalty penalties on production in Annexed countries. Or a slide to set it to what you want say 50%-0%. Or better yet a few techs that help in that area. A tech or 2 that help increase production in disloyal annexed countries.

Why is this not moddable? Is it hard-coded in the exe file?


Developers know this problem, they choose to ignore and deny it and refuse to provide any information towards possible solutions through modding or possible future fixes. Deal with it 8)


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PostPosted: Oct 06 2014 
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Warrant Officer

Joined: Dec 16 2010
Posts: 41
Human: Yes
Kristijonas wrote:
FlybyU wrote:
Need an option in game settings to get rid of loyalty penalties on production in Annexed countries. Or a slide to set it to what you want say 50%-0%. Or better yet a few techs that help in that area. A tech or 2 that help increase production in disloyal annexed countries.

Why is this not moddable? Is it hard-coded in the exe file?


Developers know this problem, they choose to ignore and deny it and refuse to provide any information towards possible solutions through modding or possible future fixes. Deal with it 8)


I will deal with it just have to find it in the exe file is all. Is modding the exe allowed for this game?


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PostPosted: Oct 07 2014 
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Colonel

Joined: Apr 05 2012
Posts: 370
Human: Yes
Location: Italy
I saw that SR-U has been updated!
SR-36 will be updated too??


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PostPosted: Oct 07 2014 
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Sergeant

Joined: Sep 16 2014
Posts: 17
Human: Yes
dax1 wrote:
I saw that SR-U has been updated!
SR-36 will be updated too??


Wait until 16-17 oct, i guess...


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PostPosted: Oct 07 2014 
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Colonel

Joined: Apr 05 2012
Posts: 370
Human: Yes
Location: Italy
Xoo wrote:
dax1 wrote:
I saw that SR-U has been updated!
SR-36 will be updated too??


Wait until 16-17 oct, i guess...

I will :P


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PostPosted: Oct 20 2014 
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Colonel

Joined: Apr 05 2012
Posts: 370
Human: Yes
Location: Italy
well...I think this project is dead..also if someone had said that the projects were going on simultaneously .... clearly it is not so. :-(


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PostPosted: Oct 20 2014 
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General
User avatar

Joined: Sep 15 2011
Posts: 2426
Human: Yes
Location: X:913 Y:185
dax1 wrote:
well...I think this project is dead..also if someone had said that the projects were going on simultaneously .... clearly it is not so. :-(

Come on, I know you do understand the "concept" of weekend. :D The SRU release was on friday so you can understand why you still haven't received the update for SR36, can't you? :wink:

_________________
Image
"If everyone is thinking alike, someone isn't thinking."
- General George Patton Jr


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PostPosted: Oct 20 2014 
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Colonel

Joined: Apr 05 2012
Posts: 370
Human: Yes
Location: Italy
I can, but while I can't play my old game...

I had imported my old save in SRU early access and everything was ok ... Friday, after a few days in the game, it crashes every single day.
now I have to take an old save and go back to playing with SR36.(losing three months in the game).
I just want to know officially if there is updates or not. :roll:


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PostPosted: Oct 20 2014 
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Supreme Ruler
User avatar

Joined: Jun 04 2002
Posts: 19995
Human: Yes
Location: BattleGoat Studios
We should have details mid-week on when to expect an update to bring back all of the features. If we hadn't lost a few development days to a bug in the Microsoft Compiler that was causing the crashes, we might have had the info today.

I'll be working already this afternoon on identifying all the bits we need to move back to SR1936.

_________________
Chris Latour
BattleGoat Studios
chris@battlegoat.com


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PostPosted: Oct 20 2014 
Offline
Colonel

Joined: Apr 05 2012
Posts: 370
Human: Yes
Location: Italy
thank you Balthagor


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