Supreme Ruler 1936 Version 8.2.1 Changelog

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Zuikaku
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog

#16 Post by Zuikaku » Sep 18 2014

Sadly, still no SUT, support/condemn boxes fixed or endless wars fixed :-( Diplomacy is still neglected :-(
Please teach AI to liberate and colonize instead of only annexing!

way2co0l
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog

#17 Post by way2co0l » Sep 18 2014

Kristijonas wrote:By the way I have noticed it is now possible to annex puppet colonies without having to break alliance and declare war. This is especially good when I'm playing as Lithuania and want Memel inside of me. (Interesting note: The moment I annexed Memel, my UN status changed from satisfying to delighted, subsidy rate jumped from 0 to 2% and relations with Poland increased. I haven't checked relations changes with others countries, just used Poland to see if there will be any changes.)
Very nice! Not sure about the UN status and region relation increases but I'm glad to see we have that option now.

way2co0l
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog

#18 Post by way2co0l » Sep 18 2014

Zuikaku wrote:Sadly, still no SUT, support/condemn boxes fixed or endless wars fixed :-( Diplomacy is still neglected :-(
I'm sure they'll get to these things, but I think they're focused more on other things first.

way2co0l
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog

#19 Post by way2co0l » Sep 18 2014

George Geczy wrote:Supreme Ruler 1936 Version 8.2.1

Changes in this version:
  • Resupply value of piers and fields is now cumulative (not 'single maximum')
  • Tourism and business sectors now urban upgrades, no maintenance cost, no scrap
I'm curious about these 2 changes.

I thought only airports and seaports actually provided any supply. You're saying basic airfields and piers do as well?

When you say Tourism and business sectors are urban upgrades, what does that mean exactly? I understand there's no maintenance cost and they can't be scrapped, but they're still not buildable or spawnable correct? So what's the actual change?

Kristijonas
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog

#20 Post by Kristijonas » Sep 18 2014

China invaded Japan in my game with default settings :lol:

rogerbacon
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog

#21 Post by rogerbacon » Sep 18 2014

Kristijonas wrote:China invaded Japan in my game with default settings :lol:
Did they use the new amphibious merchant marine or did they still try to stream directly into Japan's ports?

Kristijonas
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog

#22 Post by Kristijonas » Sep 18 2014

Judging by their success (a third of Japan taken) I think it was amphibious assault!

rogerbacon
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog

#23 Post by rogerbacon » Sep 18 2014

Which features will we not see if we continue a save game from an earlier version?

dax1
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog

#24 Post by dax1 » Sep 19 2014

with event #72 Yugoslavia can have Yugoslavia loyalty and years later (event 72)we can have the single loyalty like today (Croatia, Serbia...and so on)..
right??
Con forza ed ardimento

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Balthagor
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog

#25 Post by Balthagor » Sep 19 2014

dax1 wrote:with event #72 Yugoslavia can have Yugoslavia loyalty and years later (event 72)we can have the single loyalty like today (Croatia, Serbia...and so on)..
right??
potentially. Feel like testing it?
Chris Latour
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Kristijonas
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog

#26 Post by Kristijonas » Sep 19 2014

Sorry for slight OT, but does is the loyalty penalty the same in SR:U? This is a game breaker for me.

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Balthagor
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog

#27 Post by Balthagor » Sep 19 2014

There have been no changes to the loyalty system at this time.
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Bob
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog

#28 Post by Bob » Sep 19 2014

>>>I'm curious about these 2 changes.

I thought only airports and seaports actually provided any supply. You're saying basic airfields and piers do as well? >>>

I have the same question....

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Balthagor
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog

#29 Post by Balthagor » Sep 19 2014

Yes, piers and airfields generate supply, but not as strongly.
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Bob
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Re: Supreme Ruler 1936 Version 8.2.1 Changelog

#30 Post by Bob » Sep 19 2014

thank you...that is a big change, off to see how it works (:

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