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 Post subject: Events
PostPosted: Aug 02 2014 
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Joined: Mar 11 2014
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Are there any events after WWII? Like are there wars, colonies becoming independent? Basically is it over after WWII?


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 Post subject: Re: Events
PostPosted: Aug 02 2014 
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Yes, there are events up till ~ 1980 but they are not as heavily structured.

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Chris Latour
BattleGoat Studios
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 Post subject: Re: Events
PostPosted: Aug 03 2014 
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Balthagor wrote:
Yes, there are events up till ~ 1980 but they are not as heavily structured.

Are you talking about remnants from SRCW or new ones created by new events system created for SR1936?

Yeah, I know the answer but I had to ask... :D

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 Post subject: Re: Events
PostPosted: Aug 03 2014 
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It is the SRCW events.

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BattleGoat Studios
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 Post subject: Re: Events
PostPosted: Aug 03 2014 
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Joined: Feb 10 2012
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I still think random wars from time to time are a good idea to keep the world alive.

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Please teach AI to liberate and colonize instead of only annexing!


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 Post subject: Re: Events
PostPosted: Aug 03 2014 
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Random would create illogical situations. Uruguay attacking Nepal or Australia attacking Canada would be very strange. And if they just go to war, relations would cause them to make peace right away.

What you're really looking for is relation shifts over time. That remains on our wishlist. I'm actually playing with some of that today, but what I'm doing is fairly experimental at this point.

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Chris Latour
BattleGoat Studios
chris@battlegoat.com


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 Post subject: Re: Events
PostPosted: Aug 03 2014 
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Joined: Feb 10 2012
Posts: 1994
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Balthagor wrote:
Random would create illogical situations. Uruguay attacking Nepal or Australia attacking Canada would be very strange. And if they just go to war, relations would cause them to make peace right away.

What you're really looking for is relation shifts over time. That remains on our wishlist. I'm actually playing with some of that today, but what I'm doing is fairly experimental at this point.


No, I do not mean that random wars are purely random. I woul'd like to see neighbouring regions having random disputes from time to time, which might trigger war. Like Algeria and Tunisia having dispute over hex XXX,YYY which severs their diplo relations and have 40% chance to escalate into war.

Or cross-border exchange of fire between Greece and Albania which leads to war. These are things we all miss.

And selective unit trade :D

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Please teach AI to liberate and colonize instead of only annexing!


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 Post subject: Re: Events
PostPosted: Oct 02 2014 
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Joined: Feb 10 2012
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Balthagor wrote:
Random would create illogical situations. Uruguay attacking Nepal or Australia attacking Canada would be very strange. And if they just go to war, relations would cause them to make peace right away.

What you're really looking for is relation shifts over time. That remains on our wishlist. I'm actually playing with some of that today, but what I'm doing is fairly experimental at this point.


Were this experiments successfull? :-) Hope they were. It's boring to know in advance when all the wars are going to start....

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Please teach AI to liberate and colonize instead of only annexing!


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 Post subject: Re: Events
PostPosted: Oct 02 2014 
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Overall, yes, but I haven't had time to do more wide scale experimentation or apply what I've learned. Swamped with other tasks.

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Chris Latour
BattleGoat Studios
chris@battlegoat.com


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 Post subject: Re: Events
PostPosted: Oct 02 2014 
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Joined: Feb 10 2012
Posts: 1994
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Balthagor wrote:
Overall, yes, but I haven't had time to do more wide scale experimentation or apply what I've learned. Swamped with other tasks.

This is really a great news. Hope to see this feature soon!

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Please teach AI to liberate and colonize instead of only annexing!


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