Manual Update version 1.2
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- Balthagor
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Manual Update version 1.2
The manual has been updated with more information including a Strategies, Tips and Rules section and an appendices on unit specialties.. Some Key Concepts have been updated/added and more information is now available for the Resources department.
It is available here
It is available here
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- General
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Re: Manual Update version 1.2
Good job.. need to fire your editor though.. ASW is listed twice in the air units apendix and under engineers on land you have the following description.
Ignoring those few typos it's good to see the manual being added to so we can avoid answering the same questions over and over here
allo? like aloe vera?Engineer (can accelerate the rate on construction for structures and allo
progress on military or industrial complexes in unsupplied territory)
Ignoring those few typos it's good to see the manual being added to so we can avoid answering the same questions over and over here
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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- Brigadier Gen.
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Re: Manual Update version 1.2
Do barracks increase supply or decrease it? In the manual it says increase, but on the SRCW wiki it says decrease.
- Balthagor
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- Brigadier Gen.
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Re: Manual Update version 1.2
Okay, because on the wiki it talks about balancing the supply cost of barracks with supply depots.
- Balthagor
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Re: Manual Update version 1.2
Not sure, got a link?
The wiki was 90% written by forum users, so does require being sure it's information is accurate, like any Wiki.
The wiki was 90% written by forum users, so does require being sure it's information is accurate, like any Wiki.
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- Captain
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Re: Manual Update version 1.2
This could be what he meant...
http://www.supremewiki.com/node/20
Negative Objects
Barracks with communal base: 0.0 No effects seen
Barracks with military complexes: -0.4 (This basically means, you shouldn't place them too soon!)
Example:
Military Complex 0.3
Air Base +0.4
Sea Base +0.0 (Sea Base and Air Base don't stack with each other)
Barracks -0.4
Supply Depot (3slots) +0.6
Maximum is only 0.9 - 90%
here's the trick (as of Supreme Ruler Cold War) first get your supply level up to 100%, or whatever you want, and then build your barracks afterwards!) the once the level is up, it doesn't go down by placing barracks)
I'm not sure if the barracks are a bug or something. Especially since their -0.4 only has effect if you build them before your supply levels are up (they kinda prevent them going up) but once your supply levels on a hex are up, you can place them and the supply level remains on it's high value (as if the barrack has a 0.0 effect)
http://www.supremewiki.com/node/20
Negative Objects
Barracks with communal base: 0.0 No effects seen
Barracks with military complexes: -0.4 (This basically means, you shouldn't place them too soon!)
Example:
Military Complex 0.3
Air Base +0.4
Sea Base +0.0 (Sea Base and Air Base don't stack with each other)
Barracks -0.4
Supply Depot (3slots) +0.6
Maximum is only 0.9 - 90%
here's the trick (as of Supreme Ruler Cold War) first get your supply level up to 100%, or whatever you want, and then build your barracks afterwards!) the once the level is up, it doesn't go down by placing barracks)
I'm not sure if the barracks are a bug or something. Especially since their -0.4 only has effect if you build them before your supply levels are up (they kinda prevent them going up) but once your supply levels on a hex are up, you can place them and the supply level remains on it's high value (as if the barrack has a 0.0 effect)
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- Lieutenant
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Re: Manual Update version 1.2
I'm not sure what it's all about but I always build Barracks, Supply depot, Airbase, Fort in a city to get 100% supply. I place all the buildings at the same time so barracks built first.
Do you keep in mind that bad weather can drop your supply levels considerably? And after building is finished it should pass several days before maximum supply level is reached.
Also don't know if it's bug or not, but if I build all buildings as usual but on border with other country I get only around 50-60% supply insted of 100%.
Do you keep in mind that bad weather can drop your supply levels considerably? And after building is finished it should pass several days before maximum supply level is reached.
Also don't know if it's bug or not, but if I build all buildings as usual but on border with other country I get only around 50-60% supply insted of 100%.
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- Lieutenant
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Re: Manual Update version 1.2
Just browsed new version of manual...
1. Facilities that increase supply. Fortification is not mentioned, but they do increase supply.
2. Gun emplacements are not mentioned
3. Space race mentioned in appendix with buildings, but it's unclear what effect Space race have at all. It's pretty expensive but is it just role-playing or do they have some effect?
1. Facilities that increase supply. Fortification is not mentioned, but they do increase supply.
2. Gun emplacements are not mentioned
3. Space race mentioned in appendix with buildings, but it's unclear what effect Space race have at all. It's pretty expensive but is it just role-playing or do they have some effect?
- Balthagor
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Re: Manual Update version 1.2
thanks, I'll review that on my next pass.
- Balthagor
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Re: Manual Update version 1.2
They are used for the "Space race" feature from SR Cold War. The facilities remain, it is our intention to bring back the space race when players get to a certain level.Uglyr wrote:...3. Space race mentioned in appendix with buildings, but it's unclear what effect Space race have at all. It's pretty expensive but is it just role-playing or do they have some effect?
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- Lieutenant
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Re: Manual Update version 1.2
Back in DLC?Balthagor wrote:They are used for the "Space race" feature from SR Cold War. The facilities remain, it is our intention to bring back the space race when players get to a certain level.Uglyr wrote:...3. Space race mentioned in appendix with buildings, but it's unclear what effect Space race have at all. It's pretty expensive but is it just role-playing or do they have some effect?
I see no button to show Space race progress. And even it is. What's the point of it if you beat Axis?
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- Captain
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Re: Manual Update version 1.2
As Chris pointed out, it was a "SR Cold War" leftover. I think you could set it up for a victory condition, to give you a different spin on things.I see no button to show Space race progress. And even it is. What's the point of it if you beat Axis?
I would like to see spy satellites incorporated, but that is just my own little wish.
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- Lieutenant
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Re: Manual Update version 1.2
Why only spy satellites? How abouth weather-sat to improve agriculture? Some worthy tech effects could be introduced to SR part so it's not money sink.Von Bismarck wrote:As Chris pointed out, it was a "SR Cold War" leftover. I think you could set it up for a victory condition, to give you a different spin on things.I see no button to show Space race progress. And even it is. What's the point of it if you beat Axis?
I would like to see spy satellites incorporated, but that is just my own little wish.